The Cathedral of Attnam

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No change in size ,  23:53, 12 August 2014
m
'is it' changed to 'it is'
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A thrown object's range is determined by the force with which it is it thrown, and the item's weight.
<pre>int Range = Force * 25 / Max(long(sqrt(GetWeight())), 1L);</pre>
[[Category:Game Mechanics]]
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