During your exploration, your [[characterYou]] may get various status effects. Depending on how you got the statushave eleven primary attributes, it may be permanent. Permanent states are written in blue below showing your character sheet, otherwise they are written in whitephysical or mental capabilities. Not all status effects are shown by defaultPrimary attributes can be trained up or lost, you may have to use a as well as gained through [[:Category:Ommel|other]] [[ToolsHoly banana|stethoscopemeans]] to find out all the effects that influence you. You also have three secondary attributes.
'''Intrinsics''' ???
'''Extrinsics''' ???
Most status effects can be '''permanent''', but the way how to achieve this differs for the diferent effects. ???
== List of Intrinsics ==
{| cellspacing="0" cellpadding="5" border="1"
| colspan="2" style="background:#ccc"|Name
| style="background:#ccc"|Effect
| style="background:#ccc"|Can be permanent?
|-
| ! width="14050"|DiseasesAStr | width="355100"|There are several [[Diseases|diseasesArm Strength]] in the game, most with specific cures and no status to report the infection.|| width="30350"|YesAbility to wield heavy [[weapon]]s and do more damage in melee.
|-
| width="140"! LStr |[[ESPLeg Strength]]| width="355"|Ability Increased kick damage, ability to detect intelligent creatures around you, even if they are invisible or behind a wallcarry heavy [[items]].| width="30"|Yes
|-
| width="140"! Dex |[[Haste|HastedDexterity]]| width="355"|You are fasterAbility to place [[trap]]s, attack fast and block attacks.| width="30"|Yes
|-
| width="140"! Agi |[[InfravisionAgility]]| width="355"|Ability Increased movement speed and ability to detect warm-blooded creatures around you, even if they are invisible or behind a walldodge attacks.| width="30"|Yes
|-
| width="140"! End|[[Invisibility|InvisibleEndurance]]| width="355"|You're invisible. Creatures need to have ESP or Infravision to detect Increased [[Hit Points]] and rate at which youheal.| width="30"|Yes
|-
| width="140"! Per |[[Levitation|LevitatingPerception]]| width="355"|You hover above the groundAbility to see longer distances away, also affects dodging and ranged attacks.| width="30"|Yes
|-
| width="140"! Int |[[Polymorph#PolyControl|PolyControlIntelligence]]| width="355"|Ability to choose which creature you polymorph intouse magical [[scrolls]] for better effects.| width="30"|Yes
|-
| width="140"! Wis |[[PolymorphWisdom]]| width="355"|You get polymorphed randomlyAbility to interact with the [[gods]].| width="30"|Yes
|-
| width="140"! Will |[[Poison|PoisonedWillpower]]| width="355"|You are poisoned - your HP will slowly decreaseResistance to mental and magical manipulation.| width="30"|No
|-
| width="140"! Cha |[[Search|SearchingCharisma]]| width="355"|Ability to detect hidden thingsIncreased social skills, such as traps or minesbetter prices in shops.| width="30"|Yes
|-
| width="140"! Mana |[[Slow|SlowedMana]]| width="355"|You are slowerIncreased skill with [[Musical Instrument| width="30"|Yesmagic items]].
|-
| width="140"! Ht|[[Teleport#TeleControl|TeleControlHeight]]| width="355"|Ability Affects how hard is it for your enemies to choose where you are landing when hit you teleport.| width="30"|Yes
|-
| width="140"! Wt|[[Teleport|TeleportitisWeight]]| width="355"|You get teleported randomly.| width="30"|Yes
|-
| width="140"! HP |[[EtherealHit Points]]| width="355"|The health of your body parts. You can pass through solid objects and over waterloose limbs if any of them reaches 0 HP, but if a vital body part of yours (your head, torso or groin) is destroyed, you die.| width="30"|No
|-
| widthcolspan="1402"|[[Gas ImmunityTalent|Talents and Weaknesses]]| width="355"|You are immune How easy/hard is it for you to the effects of various clouds.| width="30"|Yes|-| width="140"|[[Life Saved]]| width="355"|You will survive your own death onceimprove attributes.| width="30"|Yes
|}
[[Category:Character Attributes]]
Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.
== Experience ==IVAN characters don't have an experience system that makes you level up, instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs. The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example: If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI. Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points. [[Category:Character AttributesExperience]]