Scrolls cannot be harmed by physical damage (e.g. kicking them), but being made of parchment, they are highly flammable. [[Kamikaze Dwarf|Kamikaze Dwarves]] with their explosions are especially dangerous to unprotected scrolls - put your scrolls into any [[Container|chest]] before engaging them.
== Types of Scrolls ==
| align="center" style="background:#f0f0f0;"|'''Effect'''
|-
| width="140"|Change MaterialBody Switch| width="600"|Prompts you for a direction and attempts to switch your body with the chosen [[Monsters|creature]]. Requires the same [[Int]] and [[Cha]] check to be successful as a scroll of taming (see below). Note that this body switching is permanent and thus can leave you in a weaker body if you choose poorly.|-| [[Change Material]]||Allows you to change the [[List of materials|material]] of any single item or limb. You must have a certain amount of [[intelligence]] for the transmutation to be successful. Paired items (e.g. two identical boots) will be transmuted both.|-| Charging||Recharges any [[Wand]] up to the maximum number of charges it previously had.|-| Detect Material||Detects and highlights all [[items]], [[Dungeon Features|structures]] and [[monsters]] made of the requested [[List of materials|material]] present on the current floor.
|-
| ChargingEarthquake||Causes an earthquake if read underground.
|-
| Detect MaterialEnchant Armor||Enchants a piece of [[armor]] of your choice. Paired items (e.g. two identical boots) will be enchanted both. Enchanting is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.
|-
| Enchant ArmorWeapon||Enchants the [[weapon]] of your choice, otherwise mimicking the effects of the scroll of enchant armor.
|-
| Enchant WeaponGolem Creation||Allows you to create a friendly [[Golem]] out of any item, the [[List of materials|material]] of which will be used for the golem's flesh.
|-
| Golem CreationHarden Material||Hardens the material of any item or limb you pick. You must have a certain amount of [[intelligence]] in order to harden the material successfully. Otherwise, the same rules as for scroll of change material apply.
|-
| Harden Material[[Scroll of Fireballs|Immolation]]||Let's you pick a single creature you can see, then causes an explosion centered on said creature.
|-
| Repair||Repairs all damage done to a single [[Items|item]] or [[Cheats and Exploits#Artificial Limbs|artificial limb]]. Paired items (e.g. two identical boots) will be repaired both, just as with enchanting.
|-
| Taming||Allows you to [[Pets|tame]] a single adjacent creature, but the taming is not guaranteed to be successful- you need a sufficiently high [[Int]] and [[Cha]] for the creature to be tamed, with more powerful or unique creatures requiring higher [[attribute]]s.
|-
| Teleportation||[[Teleport]]s you to a random square on the current level, unless you have [[TeleControl]]. Note that the [[Wand of Teleportation]] is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
|-
| Wishing||Grants you a single [[Wishing|wish]].
== Strategy ==
''Work in progress!''
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===Scroll of Change Material===
Allows you to change the [[List of materials|material]] of an item or limb. You must have a certain amount of [[Intelligence]] in order to change into certain materials.
===Scroll of Charging===
A scroll of charging will recharge a [[Wand]], giving it the maximum number of charges it previously had. This item cannot be cloned, to avoid abuse.
===Scroll of Detect Material===
Detects items made of the requested material which are present in the current map. After you finish reading the scroll, items of this material are highlighted, and you make look around the map. This can be useful when fighting the [[Enner Beast]] or [[Dark Frog|Mystic Dark Frog]], but can be used to find a [[Secret Rooms|hidden loot]] as well.
===Scroll of Enchant Armor===
Enchants the equipment of your choice. If you have two identical items (e.g. two [[Boots|boots of agility]]), it will enchant both, but they have to be in exactly the same state (e.g. both broken and covered in water). Enchantment is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.
===Scroll of Enchant Weapon===
Enchants the weapon of your choice. All rules listed above apply for enchanting weapons, too.
===Scroll of Golem Creation===
Allows you to create a friendly [[Golem]] out of any item. The golem's flesh will be made of the [[List of materials|material]] that you convert.== Tips and Tricks ==
===Scroll * Note that the [[Wand of Harden Material===Teleportation]] is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
Allows you to harden the material * Scrolls of an item or limb. You must have a certain amount of intelligence in order wishing, charging and body switch cannot be wished for nor can they be cloned, to harden into certain materials. See scroll of change material aboveprevent abuse.
* The material detection can be useful while fighting the [[Enner Beast]] or [[Dark Frog|mystic dark frogs]], cutting the time you have to endure their powers to minimum, as you will know their location. Simply detect e.g. enner beast flesh. It can be used as well to find any [[Secret Rooms|hidden loot]] or to magically map the level, if you ask to detect the wall material.
** Note that attempting to detect any material that is present in large quantities (e.g the floor or tunnel walls' material) will result in the player being hit with "an enormous burst of geographical information" resulting in confusion and the scrambling of your floor layout memory. The chance of this happening can be mitigated by having a higher intelligence.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx* For the effects that affect paired items, the items must be perfectly identical. For instance, you would have to have two [[boots]] of agility +2, both broken and covered in water.
[[Category:Items]]
[[Category:Magic Items]]