Bottles

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General

Bottles store liquids. They normally are made of glass. These can be broken when kicked, thrown, struck by powerful magic, or if they collide with sufficient force against a foreign object (or person).

Uses

Bottles are generally used to store liquids and will always spawn containing one. In addition to holding liquids, bottles can also be dipped(!) into other bottles to split the contents evenly, or into a nearby tile (e.g. fountain) to fill it.
Bottles can also be used offensively, depending on their contents. A weapon may be dipped into a bottle to coat it with the liquid inside, allowing one to inflict its effects on an opponent. Bottles can also be thrown to spill their contents when they shatter on impact, making it possible to remotely coat an opponent in poison, acid, or any other liquid from a distance.

Special

Bottles can be converted to another material by a Scroll Of Change Material but only the bottle itself is changed - not its contents. However, if a bottle is changed into a liquid such as Ommel Urine and the bottle is then drunk, both the bottle and its contents are consumed at the same time and the effects of the bottle's main material are gained in addition to those of its contents. This is impossible to accomplish in the latest version, as you may only request a solid material when using a scroll of change material.

You can also dip an empty bottle to a full one, dividing the liquid equally between them. While this also dilutes the effects of the liquids inside, it can be useful for healing liquid and troll blood due to the fact that half a bottle of these liquids will serve to fully heal your character for a good portion of the game, and consuming excess amounts of healing liquids is therefore wasteful.
Antidote liquid can be treated similarly due to the fact that the player need only consume the slightest amount of antidote liquid to have their ailments cured.

Liquids found in bottles