Plant
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Coding: This article contains code which is for experienced users only, and may reveal game secrets
IsPlant is a definition given by a character's entry inside char.dat. If a character is a plant, it takes 1.5x more damage from anything tagged IsGoodWithPlants - currently only scythes and sickles.
IsPlant currently has no other applications.
double arm::GetTypeDamage(ccharacter* Enemy) const { if(!GetWielded() || !GetWielded()->IsGoodWithPlants() || !Enemy->IsPlant()) return Damage; else return Damage * 1.5; }