The [[axe of sharpness]]: Will sometimes deal extra damage to an enemy, very beneficial if you have to go through long fights. Will also immediately sever limbs if the axe damages them, which is highly beneficial early game, but can fall off later on as enemies' dexterity dodge limb shots or don't require limbs. Avoid close combat with enemies carrying this. Are arguably the best throwing weapon when cloned in mass production, and can be used to derail an enemies' plans.
The [[chilling axe]]: Will sometimes slow an enemy, '''very''' beneficial late game, but damage falls off with several alternative method of slow. On the other hand, enemies getting this cancan make the player very vulnerablecan be a lethal threat.
The [[dark axe]]: Will sometimes cover itself with liquid darkness, which drains the stats of the enemies it hits. The stat loss may seem nominal, but are very good for either hit and run strategies. On the other hand, any enemy equipped with it becomes a major pain because of permanent stat loss.