* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
* Some A* pathfinding would be great.
** What about flanking or using alternate routes to get to the player?
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
== Aslona Wand Ideas ==
* Quest about the kingdom Maybe add some of Aslona and its civil war.* You will be able to join either the royal forcesthese beams as new wands, of the Rebellion.** Rebellion lead by Harvan Black-cloak.* Connected to the emissary in Attnam.or for artifacts?
{|cellspacing="0" cellpadding="5" border="1"* player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak* two artifact katanas** kill the owner to get it** player can give either to the other quest leader to gain 2x ending | style="background:#f0f0f0;"|'''MuramasaWand''' (maybe named Asa-mar'rum)* Harvan* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy | style="background:#f0f0f0;"|'''MasamuneEffect''' (maybe named E|-| Force || Pushes away. Could be implemented like chained kicks.|-numa'saam)* prime minister (Harvan says king has it| Blink || Teleports, but king is weak unlike wand of teleport moves only zapper and unarmed)to where the beam ends.* against |-| Apportation || Teleports items under zapper and creatures near.|-| Gas Beam || Leaves a cloud of darkness (any who has evil attached god)[[gas]].|-| Liquid Beam || Spills [[liquid]] over squares.|-| Digging || Removes walls.|-| Triple Bolt || Shoots one bolt straight and two at 45deg, deals double damage and may panicmaybe three lightning bolts?|-| Death Cross || Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact?Possible endings:|-* kill Harvan for Muramasa and bring it to the king (2x)| Summoning || Creates mirrored ally.* kill the prime minister for Masamune and bring it to Harvan (2x)|-* take both blades | Blood to PetrusLava || Changes all blood on floor into lava, who will annex Aslona (3x)so that your enemies burn.* clear an orcish freehold and bring war|-banner | Alcohol to Acid || Changes all types of the chief to either Harvan or the kingalcohol on floor into acid, giving them orcish army for the conflict (3x)so that your enemies dissolve.|-|}
== Misc ==
* Monster and item descriptions.
== To do * Morgue files saved in the future once I learn how to do it ==.txt format.
* IVAN has rather primitive monster pathfinding, they could be more intelligent about flanking or using alternate routes to get to the player. Try some Dijkstra or A*, maybe?== Done ==
* Morgue files saved in .txt formatAslona quest line.
== Done ==* Freedom for Tweraif ending, but changed from CLIVAN.** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
* Add more materials.
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
* Freedom for Tweraif ending, but changed from CLIVAN.
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
[[Category:Development]]