| <code>AttachedDungeon</code>
| <code>DEFINED_VALUE</code>
| This is the <code>#define</code> set in <code>define.dat</code> that is used to link the user-specified dungeon in the data file to its over-world terrain.
|-
| <code>AttachedArea</code>
| <code>0, 1, 2, ...</code>
| This sets the initial level that the player will appear in upon entering the dungeon. Normally set this to zero.
|-
| <code>RevealEnvironmentInitially</code>
| <code>true</code> or <code>false</code>
| This determines whether to reveal the dungeon on the world map initially by uncovering the darkness, a la Attnam, or whether the player will need to discover it by using the field of view, a la underwater tunnel exit. Note that this differs from the way gloomy caves is hidden, and then revealed once you talk to Petrus.
|-
| <code>NativeGTerrainType</code>