'''CommonFlags''' - determines whether some interactions with other game mechanics (e.g. can be wished/cloned/mirrored/sold for a high price)<br>
'''Flexibility''' - Most importantly determines the damage of whips and belts, but also reduces damage to armor and determines the language used around the item made of the material (e.g. "plate mail" is a low flex armor, "armor" is high)<br>
'''HardenedMaterial''' - what the material hardens into when a scroll of harden material or successful prayer to '''[[Loricatus''' ]] is used.<br>
'''IntelligenceRequirement''' - how much INT you need in order to harden a material to this material. For changing directly
into the material, add 5 to this value.<br>