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Throwing
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Revision as of 23:53, 12 August 2014
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23:53, 12 August 2014
m
'is it' changed to 'it is'
}</pre>
A thrown object's range is determined by the force with which
it
is
it
thrown, and the item's weight.
<pre>int Range = Force * 25 / Max(long(sqrt(GetWeight())), 1L);</pre>
[[Category:Game Mechanics]]
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