====Combat====
* Always be aware of how much damage an NPC is capable of doing. Often this is sadly something you can only reliably tell with experience. Use 'l'ook to check the gear of tough humanoids like orc squad leaders or mistresses, and adjust your tactics accordingly. Keep that chance of a one-shot death to minimum.
* Only fight on your own terms! Skip any risky NPCs for later if you can't safely take them on, and fight as few at once as you can. Avoid being surrounded.* Always have a way to escape when SHTF. Everything from safe escape routes to teleports with telecontrol works, as long as it's reliable and takes you out of combat the moment things go sourto hell.* Learn to notice when shit is about to hit the fan. Mostly this just means taking combat slow and reading through the messages for hits and misses when in high-risk situations.
* Wands of teleportation are excellent for escaping, but require at least one usable hand to work. If you can't pray to Sophos for a getaway, reading a scroll of teleportation does not require hands. Note that unlike zapping, the effect of scrolls is not front-loaded - it takes a few turns to read one out.
* If you can't take kamikaze dwarves down before they blow, hit them with a wand from afar.
====Loot====
* Every run has a limited amount of items spawned. Use polypiling to increase this amount for more chances at those great items like ommel substances, scrolls, wands and magical equipment (5*5 items in a row for 25 per zap). Get a pickaxe and mine out some rocks for easy items and a safe room for polypiling.
* Pick up the first small chest or lockbox you find, and keep your fragile items like wands, scrolls and ommel liquids in it. Lockboxes are smaller than chests, and in my experience do not seem to provide any additional protection. When you find a normal sized chest, start keeping most of your fragile things, foods and such there and only keep the bare necessities on your person in the smaller box. Keep the larger stash on the previous level you cleared on the stairs down to avoid possible spoilage, accidental explosions and such.
* Carry those valuable stones to the Attnam shop early on, you may need the cash.
====Exploration====
* When exploring a new level, fully search it before doing anything time-consuming on the level. You may miss out on some food, potions, carrots or ommel substances if you don't.
* Don't drink from fountains in GC.
* Carefully consider whether or not you can skip drinking from fountains in UT.
====Health====
* Don't eat kobolds, zombies, snakes, giant spiders, anything mutant, werewolves, orcs or frogs. Everything else is edible and should be eaten before those cans of banana flesh or meat loaves.
* If you catch a parasite ("You feel you are no longer alone"/"You feel something violently carving through your intestines"), vomit repeatedly until you receive a message about a dead tapeworm coming out.
* If you're hurt and can get above ground easily, consider going up and jogging around until you regenerate instead of abusing your agility by sitting in one place.
* Avoid being satiated/bloated/overfed, this hurts your agility.
* Avoid being burdened/stressed (unless training LSTR), this hurts your agility and combat effectiveness.
* If your limbs start falling off, you've caught leprosy. Drink an antidote to get rid of it in dungeons. If you can, you may also wish to use the New Attnam priestess or the Attnam priest to first attach the limb and only then cure the disease. Remove all equipment from your limbs if using the Attnam priest, or you'll lose it if one falls off in the cathedral.
====Gods====
* Like with Valpurus, [[Mortifer]] only grants his reward when you're a champion. His rewards is Neerc Se'Ulb +6, a very powerful mace with a life stealing attack.
* If possible, I suggest praying to everything from Seges to Cleptia if you do not wish to go for Valpurus's or Mortifer's rewards. The Mellis-Seges combination is too strong to pass up easily. Having a broader range of gods to pray is possible, but requires you to carefully manage your standing. If going fully lawful or chaotic, you can safely pray to all aligned gods.
==Walkthrough level-by-level==