The Cathedral of Attnam

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Polymorphing transforms [[items ]] into diferent items and your [[character ]] or [[monsters ]] into different monsters. For example, a rock can be polymorphed into a [[scroll]], and a human can be polymorphed into a [[buffalo]]. There are various methods how to polymorph , and how to control or prevent it.
Drinking == Status Effects == Several [[Status Effects]] are associated with polymorph. ===Polymorphitis=== ''An uncomfortable uncertainty of who you really are overwhelms you.'' Polymorphitis is a state that forces the character to polymorph at random. If you do not have a means of polycontrol, the monster you transform into will also be random. If you ''do'' have a means of polycontrol, you will be prompted to select a form to take whenever your polymorphitis triggers - see below. ===Polymorph Lock=== Polymorph lock is a rare state that prevent you from polymorphing - or from reverting to your human form if you gain it while already polymorphed. It can be gained from a [[ring]] of unchanging. ===PolyControl=== Polycontrol is a state which allows the character to choose which creature they polymorph into. The easiest way to be permanently in this state is to wear a [[Fountain|fountainsring]] or stepping through magic gas (released of polymorph control. You can also temporarily have polycontrol by eating a [[Magic Mushroom]]s or drinking from a [[fountain]]. Wielding [[Justifier]] or [[Staff of wondrous smellsY'yter Durr]]) can possibly will also bestow it on the character. Whenever you polymorph with a polycontrol active, you will be prompted to choose which creature to polymorh into. Pressing ESC or give choosing ''human'' will cancel the polymorph, as you are human by default. Otherwise, you have to have seen the creature at least once in the given playthrough to be able to assume its form, as well as your [[Intelligence]] have to be sufficient. See individual [[Monsters|creature entries]] for PolyControl and/or Polymorphing intrinsicsrequirements. It is not possible to control [[Polypiling|polymorphing of items]].
==Items==
===Wand of Polymorph===
You can polymorph creatures (including yourself), items, and altars [[altar]]s with a [[Wand|wand of polymorphPolymorph]].
Zapping a wand of polymorph will polymorph any objects or creatures within a 5 block range. Up to five items on each block (the five closest to the ground) will be polymorphed. Some items cannot be created through this method, such as [[Scroll|scrolls of charging]]. Some creatures, mainly the named creatures, cannot be polymorphed.
Applying or otherwise destroying a wand of polymorph will polymorph any objects or creatures in a 3x3 grid centered on the wand.
Also see [[Polypiling]] for more information on polymorphing items. ===Ring of PolymorphRings===
Wearing A [[Ring|ring of polymorph]] grants polymorphitis, a [[Ring|ring of polymorphcontrol]] will cause the character to grants polycontrol and a [[Ring|ring of unchanging]] grants polymorph randomly. However, it does not give the character PolyControl, so it is risky to wear one on its ownlock.
===Chameleon Whip===
A [[Whips|chameleon Chameleon whip]] will sometimes have the effect of polymorphing polymorph the creature which is it hits.
==Monsters==
The only creature that polymorphs on its own is the [[Chameleon]]. Chameleons will polymorph when they feel threatened, and can polymorph into any non-named monster.==Other==
HoweverDrinking from [[fountain]]s, eating the corpses of stepping through [[Raw Vapourized Magic]] (released by [[Magic Mushroom]]s) or [[Carnivorous Mutant Bunny|mutant bunniesMysterious Red Gas]], (released by [[Mutant Ass|mutant assesStaff of wondrous smells]] ), or eating mutant flesh can possibly give you PolyControl and/or chameleons will polymorph the player. Eating Polymorphing [[Giant Mushroom|giant mushroomsStatus Effects]] will occasionally have this effect.
==PolyControl=Monsters===
PolyControl The only creature that polymorphs on its own is a state which allows the character to choose which creature they polymorph into. The easiest way to be permanently in this state is to wear a [[Ring|Ring of PolyControlChameleon]]. You Chameleons will polymorph when they feel threatened, and can also temporarily have PolyControl by eating a magical mushroom or drinking from a fountain. Wielding [[Valpurus]]'s [[Justifier]] will also bestow PolyControl on the characterpolymorph into any non-unique monster.
Whenever you polymorph with a PolyControl active, you will be prompted to choose which creature to polymorh into. Pressing Ecs or choosing ''human'' will cancel the polymorph, as you are human by default. Otherwise, you have to see a creature al least once to be able to assume its form, as well as your [[Intelligence]] have to be sufficient. See individual [[Monsters|creature entries]] for PolyControl requirements.===Polyproof===
It is not possible Many unique NPCs are outright immune to control polymorph, so that you cannot accidentally prevent yourself from making certain [[Polypiling|polymorphing of itemsquests]]impossible to complete==Polymorphitis== ''An uncomfortable uncertainty of who you really are overwhelms you.''
Polymorphitis is a [[Status Effects|status]] that forces you to polymorph into a monster at random. If you do not have a means of polycontrol, the monster you transform into will also be random - although there is a higher chance of you polymorphing into something with better stats than yours than something with worse stats.<br>If you do have a means of polycontrol, you will be prompted to select a form to take whenever your polymorphitis triggers - though what you can polymorph into will now be limited by your INT.===Lycanthropy===
==Lycanthropy==is a special form of polymorph [[disease]] associated with [[Werewolf|werewolves]]. It will randomly turn you into a werewolf, and can be controlled as normal polymorph or cured by a [[priest]].
Lycanthropy is a special form of polymorph associated with [[Werewolf|werewolves]]. It will randomly turn you into a werewolf, but can be controlled with PolyControl.
[[Category:Character Attributes]]
[[Category:Game Mechanics]]
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