* Fast monsters might kite the player.* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.* Some A tool is an item used on another item * pathfinding would be great.* Once we have throwing mobs or on the environment for some utilitarian purposeranged weapons, shoot-and-run mob would be nice.* Mobs picking up and using wands. StrangelySome already can use wands, but they won't pick them up, tools are often very light AFAIK. Should be tied to enemy Int.* Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or very heavyacid should be picked up and thrown at player.
== Pickaxes Mondedr ==
* Accessible by giving the encrypted scroll to a special NPC.** This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)* Discussion [[Imagehttps:Pickaxe//attnam.gif]com/topics/Mondedr here].
One of the most useful tools in the game; pickaxes are mostly used for digging shortcuts through dungeon walls and mining for precious metals. A [[Scroll of Detect Material]] will help keep you from having to mine every single square of wall.
[[Image:pickaxeshortcut.gif|An example the Guild * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams) * one room with diplomats/quest givers Beauteous Obsidian Lotus the dwarven diplomat * female dwarf giving Kharaz-arad quest XXX the orcish representative * gives orcish freeholds quest XXX * male elf that gives Dark Forest quest Sinja Dhan, the Protector of digging Mondedr * female * full steel plate mail (no helmet) * dual wields two-handed steel swords Mondedr rangers * four * ring of infra, rElec * ommel cloak of rF, ommel boots and gloves * dragon hide cap and armor * bounty hunters with bastard swords Leah the ex-familiar * black talking cat who once was a shortcut from the entrance familiar to the shop]]a witch * used scroll of body switch, cannot go back?
♫Dig a tunnel, dig-dig-a-tunnel...♫== Dark Forest ==
Harder walls and dirt obviously require a harder pickaxe; an [[Octiron]] pickaxe will be plenty good enough for * Quest inspired by CLIVAN Deep Forest.* Started in Mondedr (see above).* Connection to the majority of the gameelven ambassador in Attnam. By ** Concerns the time you need something harder than '''that''', you'll have much more pressing issues than looking for pretty rocksschism between elves of Dulcis and Nefas (mistresses).
== Stethoscopes == * Lunethia upon a giant sidgure (mango worldtree) * three floors in a trunk * tunnel-only floor * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors * mango food shop * priestess of Dulcis * Princess-Regent Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover. * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable * "elf-shaped tree" (as holy tree) * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms
[[Image:Stethoscope.gif|A picture of a stethoscope.]]== Kharaz-arad and the orcish freeholds ==
While they seem a bit out * Quest about the enmity of place in a world the dwarven fortress of swords Kharaz-arad and magic, stethoscopes are quite useful for seeing the stats of literally anything that movesorcish freeholds. They are mostly good for checking yourself or allies for leprosy, parasites, and perma-stats you can't normally * Started in Mondedr (see above).* Connection to the orcish representative in your character window such as [[Confusion]] or [[Teleporting]]. Even hostile units can be examined; apparently even [[Sherarax]] will pull up her shirt and take a deep breath for youAttnam. \;-} (woo woo!)
Using * Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a stethoscope does not take up a turn; feel free to examine your enemies midcombat without fear of reprisalbattle zone. Dwarves are hostile until you can beat the boss.
==Musical instrumentsAslona ==
Horns* Quest about the kingdom of Aslona and its civil war.* You will be able to join either the royal forces, lyres, whistles, etcof the Rebellion.** Rebellion lead by Harvan Black-cloak.* Connected to the emissary in Attnam.
See [[Musical Instrument|here]] for full article.
== Keys == * player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak* two artifact katanas** kill the owner to get it** player can give either to the other quest leader to gain 2x ending
See [[Key|here]] for full article.'''Muramasa''' (maybe named Asa-mar'rum)* Harvan* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy
==Light Sources=='''Masamune''' (maybe named E-numa'saam)* prime minister (Harvan says king has it, but king is weak and unarmed)* against creatures of darkness (any who has evil attached god), deals double damage and may panic
See [[Light source|here]] Possible endings:* kill Harvan for full article.Muramasa and bring it to the king (2x)* kill the prime minister for Masamune and bring it to Harvan (2x)* take both blades to Petrus, who will annex Aslona (3x)* clear an orcish freehold and bring war-banner of the chief to either Harvan or the king, giving them orcish army for the conflict (3x)
Used for bringing light were there was none before, light source is a must for every adventurer. Most dungeons are fully dark except for small illuminated rooms and thus you have to carry your own light. The first thing most players will pick up is a lantern in the entrance room of [[Underwater Tunnels]].== Misc ==
* Maybe some quest with pirates?
** Irinox
==Explosives==* [[Backpack full Freedom fighters of gun powder]]* [[Dwarven Gas Grenade]]s* [[Holy Handgrenade of Antioch|Holy Handgrenades of Antioch]]Tweraif.
==Miscellaneous==* [[Head of Elpuri]]* Palm branch - used by [[Female Servant]]s to fan their mastersMonster and item descriptions.
== To do in the future once I learn how to do it == * IVAN has rather primitive monster pathfinding, they could be more intelligent about flanking or using alternate routes to get to the player. Try some Dijkstra or A*, maybe? * Morgue files saved in .txt format. == Done == * Add more materials.** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril). * Freedom for Tweraif ending, but changed from CLIVAN.** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT. * Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN. [[Category: ItemsDevelopment]]