The Cathedral of Attnam

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<code>
/*
*
* Iter Vehemens ad Necem (IVAN)
*
*/
/*
* NOTICE!!!
*
* proceed at your own risk!
*/
Dungeon HOUSE_ON_THE_STEPPE;{ Levels = 1; Description = "House"; ShortDescription = "HS";  Level 0;
{
FillSquare = solidterrain(GRASS_TERRAIN), 0; Size = 42, 26; GenerateMonsters = false; Rooms Levels = 1; Items = 0; IsOnGround = true; TeamDefault = MONSTER_TEAM; LOSModifier = 48; IgnoreDefaultSpecialSquares = false; AutoReveal = true; CanGenerateBone = false; DifficultyBase = 50; DifficultyDelta = 0; EnchantmentMinusChanceBase Description = -15"House"; EnchantmentMinusChanceDelta ShortDescription = 0"HS"; EnchantmentPlusChanceBase = 0; EnchantmentPlusChanceDelta = Level 0; BackGroundType = GREEN_FRACTAL; EarthquakesAffectTunnels = true; AudioPlayList =
{
FillSquare = solidterrain(GRASS_TERRAIN), 0; Size = 42, 26; GenerateMonsters = false; Rooms = 1; Items = 0; IsOnGround = true; TeamDefault = MONSTER_TEAM; LOSModifier = 48; IgnoreDefaultSpecialSquares = false; AutoReveal = true; CanGenerateBone = false; DifficultyBase = 50; DifficultyDelta = 0; EnchantmentMinusChanceBase = -15; EnchantmentMinusChanceDelta = 0; EnchantmentPlusChanceBase = 0; EnchantmentPlusChanceDelta = 0; BackGroundType = GREEN_FRACTAL; EarthquakesAffectTunnels = true; AudioPlayList = { 1, "Empty.mid"; } RoomDefault { Pos = 2:40,2:24; Size = 4:6,4:6; AltarPossible = false; WallSquare = solidterrain(GRASS_TERRAIN), wall(BRICK_PRIMITIVE); FloorSquare = solidterrain(GRASS_TERRAIN), 0; DoorSquare = solidterrain(GRASS_TERRAIN), BALSA_WOOD door; GenerateDoor = true; DivineMaster = 0; GenerateTunnel = false; GenerateLanterns = false; Type = ROOM_NORMAL; GenerateFountains = false; AllowLockedDoors = false; AllowBoobyTrappedDoors = false; Shape = ROUND_CORNERS; IsInside = true; GenerateWindows = true; UseFillSquareWalls = false; Flags = 0; }
}
}
}
</code>
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