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, 00:24, 12 September 2014
{{History}}
A number of ideas for cities were put forth by the developers. A few of these have made it into IVAN variants, but other than Attnam none have made it into an official release.<br>
The information here was taken from "City ideas.txt" inside IVAN's source files.
These cities conformed to an old values structure, detailed in [[Values]].
===Athvalia===
Amazon city<br>
Terrain: jungle<br>
Alignment: order, death, nature<br>
===[[Attnam]]===
City of order (totalitarianist city)<br>
'''Terrain:''' evergreen forest<br>
'''Alignment:''' order, death, self, man<br>
===Bazaria===
Trader city<br>
'''Terrain:''' coast, river delta
'''Alignment:''' order, life, self, man
===Hog===
City of gurus (greece philosopher town)<br>
'''Terrain:''' leafy forest<br>
'''Alignment:''' order, life, others, nature<br>
===Irinox===
City of witches and shamans (like Kalevala's Pohjola)<br>
'''Terrain:''' tundra<br>
'''Alignment:''' order, death, self, nature<br>
===[[Kharaz-Arad]]===
Dwarven city (inside rock)<br>
'''Terrain:''' mountains<br>
'''Alignment:''' order, self, man<br>
===Lunethia===
Elven city (somewhat like Lothl¢rien)<br>
'''Terrain:''' leafy forest<br>
'''Alignment:''' order, others, nature<br>
===[[Mondedr]]===
City of thieves and assassins (like Ankh-Morpork) <br>
'''Terrain:''' swamp <br>
'''Alignment:''' chaos, death, self, man <br>
===Rihajab===
Desert city (like medieval Bagdad)<br>
'''Terrain:''' desert<br>
'''Alignment:''' order, man<br>
===Urok===
City of barbarians
'''Terrain:''' steppe
'''Alignment:''' chaos, death, self, nature