The Cathedral of Attnam

Changes

Jump to navigation Jump to search
111 bytes added ,  00:38, 13 August 2014
m
no edit summary
}</pre>
A thrown object's '''range ''' is determined by the '''force ''' with which it is thrown, and the '''item's weight'''.<br>Range can be '''improved''' by having a higher '''ASTR''' and a lower '''item weight'''.
<pre>int Range = Force * 25 / Max(long(sqrt(GetWeight())), 1L);</pre>
[[Category:Game Mechanics]]
Moderator
952

edits

Navigation menu