The Cathedral of Attnam

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A tool is an item used on another item or on the environment for some utilitarian purpose. Strangely, tools are often very light or very heavy.
 
== Keys ==
 
[[Image:Normal key.gif|A picture of a regular key, such as you'll find lying about in the GC or UT levels.]]
 
There are three kinds of keys and locks that you'll come across: round, square, and triangular. Each key will only work on the matching lock - round key to round lock and so on. Keys weigh next to nothing (124 g apiece) and are incredibly useful; unlocking chests and doors is far better than trying to kick or blow them open. Try to 'collect them all' if you can.
 
Hexagonal and octagonal keys/locks are much rarer, as well as being black in color. These are found on the hidden chests in [[Chest Rooms]] and on doors in buildings such as the Cathedral in [[Attnam]]. If you happen to find one in a dungeon or in a shop, make every effort to get your hands on it. They can also be wished for if you possess a Scroll of Wishing.
 
== Stethoscopes ==
 
[[Image:Stethoscope.gif‎|A picture of a stethoscope.]]
 
While they seem a bit out of place in a world of swords and magic, stethoscopes are quite useful for seeing the stats of literally anything that moves. They are mostly good for checking yourself or allies for leprosy, parasites, and perma-stats you can't normally see in your character window such as [[Confusion]] or [[Teleporting]]. Even hostile units can be examined; apparently even [[Sherarax]] will pull up her shirt and take a deep breath for you. \;-} (woo woo!)
 
Using a stethoscope does not take up a turn; feel free to examine your enemies midcombat without fear of reprisal.
 
== Horns ==
 
The Horn of Fear [[Image:Horn_Of_Fear.gif|A Horn of Fear]] is used to scare away some enemies, and the Horn of Bravery [[Image:Horn Of Bravery.gif|A Horn of Bravery]] is used to negate panick
(see also the [[horn]] section)
== Pickaxes ==
Harder walls and dirt obviously require a harder pickaxe; an [[Octiron]] pickaxe will be plenty good enough for the majority of the game. By the time you need something harder than '''that''', you'll have much more pressing issues than looking for pretty rocks.
== Lyre of Charm Stethoscopes ==
This handy-dandy musical instrument will charm everything in [[Image:Stethoscope.gif‎|A picture of a one-square radius when applied, but needs time to 'recharge'stethoscope.]]
While they seem a bit out of place in a world of swords and magic, stethoscopes are quite useful for seeing the stats of literally anything that moves. They are mostly good for checking yourself or allies for leprosy, parasites, and perma-stats you can't normally see in your character window such as [[Confusion]] or [[Image:Lyre_Of_Charm.gif|A Lyre of CharmTeleporting]].Even hostile units can be examined; apparently even [[Sherarax]]will pull up her shirt and take a deep breath for you. \;-} (woo woo!)
Success message: "You produce Using a mesmerizing soundstethoscope does not take up a turn; feel free to examine your enemies midcombat without fear of reprisal. ==Musical instruments== See [[Musical Instrument|here]] for full article." == Keys ==
Failure message: "You produce a highly alluring soundSee [[Key|here]] for full article."
Also of interest: [http://en.wikipedia.org/wiki/Lyre]==Light Sources==
== Lanterns == See [[Light source|here]] for full article.
[[Image:LanternsUsed for bringing light were there was none before, light source is a must for every adventurer.gif|A wall-mounted lantern Most dungeons are fully dark except for small illuminated rooms and thus you have to carry your own light. The first thing most players will pick up is a freestanding lantern.in the entrance room of [[Underwater Tunnels]].
These tools are the most common way of lighting dark places and will usually be found mounted on walls. Unfortunately they shatter rather easily, being especially vulnerable to explosions. Ditch them as soon as possible for a glowing crystal stone, [[crystal skullCategory: Items]], or flaming weapon.
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