Difference between revisions of "Derived undead"

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First introduced in [[CVS]], drived undead are [[ghost]]s, [[skeleton]]s and [[zombie]]s whose [[attribute]]s are not pre-defined but rather inherited from the monsters they were in life. Thus you will not see a generic zombie, but rather eg. "[[Tourist|a zombie of a child tourist]]" with the same appearance (although greenish) and slightly lowered but similar attributes as a normal child tourist.
 
 
The [[attribute]]s of these undead [[monsters]] are not given, but are rather inherited from the monster they were in life.  
 
 
 
=== [[Ghost]]s ===
 
 
 
=== [[Skeleton]]s ===
 
 
 
=== [[Zombie]]s ===
 
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 18:43, 24 October 2017

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First introduced in CVS, drived undead are ghosts, skeletons and zombies whose attributes are not pre-defined but rather inherited from the monsters they were in life. Thus you will not see a generic zombie, but rather eg. "a zombie of a child tourist" with the same appearance (although greenish) and slightly lowered but similar attributes as a normal child tourist.