Difference between revisions of "Invincible Items"

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(explanation and some good examples)
 
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While most [[weapons]] and all [[armor]] in IVAN can be broken/torn/shattered/etc., there are some items that simply ''cannot'' break. This is '''not''' because they are truly unbreakable but because there is no corresponding graphic and code for them in the 'broken' state.
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While most [[weapon]]s and all [[armor]] in IVAN can be broken/torn/shattered/etc., there are some items that simply ''cannot'' break. This is '''not''' because they are truly unbreakable but because there is no corresponding graphic and code for them in the ''broken'' state. Invincible items are somewhere between an outright bug and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is not really cheating either.
 
 
Invincible items are somewhere between an outright bug and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is not really cheating either. And thanks to the lack of recent development on IVAN, the situation seems unlikely to change.
 
  
 
== Examples ==  
 
== Examples ==  
  
[[Whips]] are the best-known I.I. in general and the only weapon that qualifies.
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* [[Tools#Explosives|Mines and backpacks of gunpowder]] will not break ''per se'', although they can ''explode'' under the right circumstances.  
 
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* [[Chests]] can have their locks broken by sufficient force, but will not be destroyed themselves.
[[Mines]] and [[backpacks of gunpowder]] will not 'break' ''per se'', although they can ''explode'' under the right circumstances.  
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* [[Amulets]] are completely invincible, except for the amulet of life saving which vanishes after saving the player from death.
 
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* All [[rings]], the [[Lyre of Charm]] and [[horns]] are totally invincible.  
[[Chests]] can have their locks broken by sufficient force, but will not be destroyed themselves.
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* [[Scrolls]] are semi-invincible as they can catch on fire and burn up, but cannot be damaged even by the most powerful weapon. (Superpaper with fire as kryptonite?)
 
 
[[Amulets]] are completely invincible, except for the [[Amulet of Life Saving]] which vanishes after saving the player from death.
 
 
 
All [[rings]], the [[Lyre of Charm]] and [[horns]] are totally invincible.  
 
  
[[Scrolls]] are semi-invincible as they can catch on fire, but cannot be damaged even by the most powerful weapon. (Superpaper with fire as kryptonite?)
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[[Category:Game Mechanics]]

Revision as of 14:39, 1 August 2017

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


While most weapons and all armor in IVAN can be broken/torn/shattered/etc., there are some items that simply cannot break. This is not because they are truly unbreakable but because there is no corresponding graphic and code for them in the broken state. Invincible items are somewhere between an outright bug and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is not really cheating either.

Examples

  • Mines and backpacks of gunpowder will not break per se, although they can explode under the right circumstances.
  • Chests can have their locks broken by sufficient force, but will not be destroyed themselves.
  • Amulets are completely invincible, except for the amulet of life saving which vanishes after saving the player from death.
  • All rings, the Lyre of Charm and horns are totally invincible.
  • Scrolls are semi-invincible as they can catch on fire and burn up, but cannot be damaged even by the most powerful weapon. (Superpaper with fire as kryptonite?)