Difference between revisions of "Materials (detailed)"
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'''Color''' - the color of the material in RGB values.<br> | '''Color''' - the color of the material in RGB values.<br> | ||
'''NameStem''' - the material's name (e.g. "granite")<br> | '''NameStem''' - the material's name (e.g. "granite")<br> | ||
+ | '''AttachedGod''' - the [[gods|god]] the material is attached to. Gods are more pleased by offered items that are made of their materials. |
Revision as of 01:47, 8 September 2014
Coding: This article contains code which is for experienced users only, and may reveal game secrets
//work in progress
This page is designed to detail the mechanics behind each material's properties as defined in materials.dat. For more general usage, please see the list of materials.
Core
Core values must be defined in every individual material's entry - they do not default to a set value.
StrengthValue - increases weapon damage, item durability, and resistance to physical damage for armor.
ConsumeType - determines which characters are able to eat the material.
Density - influences the weight of anything made of the material (multiplied by volume).
Color - the color of the material in RGB values.
NameStem - the material's name (e.g. "granite")
AttachedGod - the god the material is attached to. Gods are more pleased by offered items that are made of their materials.