Difference between revisions of "Masochist"
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− | IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart). Players can also kick masochist allies with no penalty | + | IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart). Players can also kick masochist allies with no penalty.<br> |
+ | You cannot engage in sadism if "be nice to pets" is enabled in the options menu. | ||
[[Sadist]]s will occasionally attack friendly masochists for fun. | [[Sadist]]s will occasionally attack friendly masochists for fun. |
Latest revision as of 11:41, 8 March 2016
Coding: This article contains code which is for experienced users only, and may reveal game secrets
IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, banana, banana peel, broken bottle, nut, bodypart). Players can also kick masochist allies with no penalty.
You cannot engage in sadism if "be nice to pets" is enabled in the options menu.
Sadists will occasionally attack friendly masochists for fun.
if(Pets == 1) { if(IsPlayer() && !ivanconfig::GetBeNice() && Pet[0]->IsMasochist() && HasSadistAttackMode() && game::TruthQuestion("Do you want to punish " + Pet[0]->GetObjectPronoun() + "? [y/N]")) return Hit(Pet[0], PetPos[0], Direction, SADIST_HIT); else return (Important && (CanMoveOn(MoveToSquare[0]) || (IsPlayer() && game::GoThroughWallsCheatIsActive())) && Displace(Pet[0])); }
Masochists
- All type of mistresses
- Angel of Nefas
- Banana grower
- Rapax the archangel of Nefas
- Slave