Difference between revisions of "Rooms"
Jump to navigation
Jump to search
Line 11: | Line 11: | ||
* Wall mounted [[Lantern]]s | * Wall mounted [[Lantern]]s | ||
* [[Door]]s (which can be both locked and [[trap]]ped) | * [[Door]]s (which can be both locked and [[trap]]ped) | ||
− | * Water tiles | + | * Water tiles (which can only be traversed by special means) |
=== Special Rooms === | === Special Rooms === |
Latest revision as of 00:53, 16 July 2015
Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.
Rooms or "areas separated by walls or partitions from other similar parts of the structure or building in which they are located" are a feature ubiquitous in IVAN, found on every floor and in every dungeon. The rooms in towns represent individual houses while underground, you will find the rooms connected by intersecting corridors.
Dungeon Features
There are several Dungeon Features only found inside of rooms:
- Fountains
- Altars
- Wall mounted Lanterns
- Doors (which can be both locked and trapped)
- Water tiles (which can only be traversed by special means)
Special Rooms
Several predefined rooms can be found throughout the dungeons, including Secret Rooms, Chest Rooms, Dwarven Minefield and others.
See individual pages for the dungeons for more information.