Difference between revisions of "Creature Modding"

From IvanWiki
Jump to navigation Jump to search
(very incomplete, of course)
 
m (added code template)
Line 1: Line 1:
 +
{{Code}}
 
A list of the flags that creatures use in the "char.dat" file, displayed here for modding purposes. This page is VERY incomplete right now, so you may not find the flag you want to know about right now.
 
A list of the flags that creatures use in the "char.dat" file, displayed here for modding purposes. This page is VERY incomplete right now, so you may not find the flag you want to know about right now.
  

Revision as of 02:29, 10 February 2008

Coding: This article contains code which is for experienced users only, and may reveal game secrets

A list of the flags that creatures use in the "char.dat" file, displayed here for modding purposes. This page is VERY incomplete right now, so you may not find the flag you want to know about right now.

flag description
AttachedGod = What god (if any) the creature is related to.
CanBeCloned = True/false value, determines whether the creature can be cloned with cloning magic.
CanThrow = True/false value, determines whether the creature can throw items.
FleshMaterial = What material the creature is made of.
NamePlural = The name of several of the creatures.
NameSingular = The name of the creature in-game.
SpillsBlood = True/false value, determines whether the creature bleeds.
Sweats = True/false value, determines whether the creature can sweat.
StandVerb = The term used in place of "standing" in game text.
UndeadVersions = True/false value, determines whether zombie/skeleton versions of the creature can be found in the dungeons.