Difference between revisions of "CategoryFlags"

From IvanWiki
Jump to navigation Jump to search
(Created page with "This page lists all available CategoryFlags for material script entries. *'''CAN_BE_TAILORED''' - determines whether an item made of the material can be repaired by a [[Mirvo|ta...")
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 +
{{code}}
 +
 
This page lists all available CategoryFlags for material script entries.
 
This page lists all available CategoryFlags for material script entries.
  
Line 6: Line 8:
 
*'''IS_METAL''' - determines whether the item made of the material is susceptible to [[rust]], and repairable by a [[Ikiros|smith]].
 
*'''IS_METAL''' - determines whether the item made of the material is susceptible to [[rust]], and repairable by a [[Ikiros|smith]].
 
*'''IS_SCARY''' - monsters will actively avoid coming into contact with this material (current only applies to [[brown gas]].)
 
*'''IS_SCARY''' - monsters will actively avoid coming into contact with this material (current only applies to [[brown gas]].)
*'''IS_SPARKLING''' - generates sparkles around the object now and then, and makes any object made of it attractive to [[giant magpie]]s.
+
*'''IS_SPARKLING''' - generates sparkles around the object now and then, and makes any object made of it attractive to [[Giant Magpie|giant magpie]]s.
 +
 
 +
[[category:Game Mechanics]]

Latest revision as of 00:51, 23 July 2015

Coding: This article contains code which is for experienced users only, and may reveal game secrets


This page lists all available CategoryFlags for material script entries.

  • CAN_BE_TAILORED - determines whether an item made of the material can be repaired by a tailor.
  • IS_BLOOD - specifies the material as a blood type, used only for correct grammar when looking at a floor covered in various blood types.
  • IS_GOLEM_MATERIAL - can be used to make golems, and hostile golems can spawn made of this material.
  • IS_METAL - determines whether the item made of the material is susceptible to rust, and repairable by a smith.
  • IS_SCARY - monsters will actively avoid coming into contact with this material (current only applies to brown gas.)
  • IS_SPARKLING - generates sparkles around the object now and then, and makes any object made of it attractive to giant magpies.