Difference between revisions of "Adding Cities and Dungeons to the IVAN World Map"
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== Introduction == | == Introduction == | ||
+ | |||
+ | This is a brief guide explaining how to include your customized dungeons on the IVAN world map. | ||
+ | |||
+ | == Three key resources == | ||
+ | |||
+ | === Your dungeon data file === | ||
+ | |||
+ | === owterra.dat === | ||
+ | |||
+ | === define.dat === | ||
+ | |||
+ | == A worked example == | ||
+ | |||
+ | |||
+ | == Known limitations == | ||
+ | |||
+ | As of 0.50.6, the number of slots is 32 | ||
+ | Overflow of number of dungeons. Ways in which this can happen. | ||
+ | Population distribution of terrain types collected by the sampling algorithm |
Revision as of 03:53, 6 June 2016
This section is about adding dungeons to the world map. If you would like to learn about the specifics of dungeon building, see Dungeon Building.
Contents
Introduction
This is a brief guide explaining how to include your customized dungeons on the IVAN world map.
Three key resources
Your dungeon data file
owterra.dat
define.dat
A worked example
Known limitations
As of 0.50.6, the number of slots is 32 Overflow of number of dungeons. Ways in which this can happen. Population distribution of terrain types collected by the sampling algorithm