Difference between revisions of "Plant"
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(Created page with "{{code}} IsPlant is a definition given by a character's entry inside char.dat. If a character is a plant, it takes 1.5x more damage from anything tagged IsGoodWithPlants - curren...") |
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+ | == List of plants == | ||
+ | *[[Carnivorous plant]]s | ||
+ | *[[Mushroom]]s | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 01:16, 23 July 2015
Coding: This article contains code which is for experienced users only, and may reveal game secrets
IsPlant is a definition given by a character's entry inside char.dat. If a character is a plant, it takes 1.5x more damage from anything tagged IsGoodWithPlants - currently only scythes and sickles.
IsPlant currently has no other applications.
double arm::GetTypeDamage(ccharacter* Enemy) const { if(!GetWielded() || !GetWielded()->IsGoodWithPlants() || !Enemy->IsPlant()) return Damage; else return Damage * 1.5; }