Difference between revisions of "Sadist"
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(Created page with "{{code}} IsSadism is a char.dat tag that designates the character as a sadist. A sadist character equipped with a sadist weapon (belt, whip, banana, banana peel, broken bott...") |
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| − | + | IsSadist is a char.dat tag that designates the character as a sadist. A sadist character equipped with a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart) will randomly attack allied [[masochist]]ic characters. | |
<pre> | <pre> | ||
Revision as of 11:32, 17 September 2014
Coding: This article contains code which is for experienced users only, and may reveal game secrets
IsSadist is a char.dat tag that designates the character as a sadist. A sadist character equipped with a sadist weapon (belt, whip, banana, banana peel, broken bottle, nut, bodypart) will randomly attack allied masochistic characters.
truth character::CheckSadism()
{
if(!IsSadist() || !HasSadistAttackMode() || !IsSmall()) // gum
return false;
if(!RAND_N(10))
{
for(int d = 0; d < 8; ++d)
{
square* Square = GetNeighbourSquare(d);
if(Square)
{
character* Char = Square->GetCharacter();
if(Char && Char->IsMasochist() && GetRelation(Char) == FRIEND
&& Char->GetHP() * 3 >= Char->GetMaxHP() * 2
&& Hit(Char, Square->GetPos(), d, SADIST_HIT))
{
TerminateGoingTo();
return true;
}
}
}
}
return false;
}