Difference between revisions of "Force"
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(Created page with "Force is a variable used only to determine how far an item is thrown with the (t)hrow command. Force is equivalent to the entity's current ASTR. <pre>void character:...") |
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Force is a variable used only to determine how far an item is [[Throwing|thrown]] with the (t)hrow command. Force is equivalent to the entity's current ASTR. | Force is a variable used only to determine how far an item is [[Throwing|thrown]] with the (t)hrow command. Force is equivalent to the entity's current ASTR. | ||
<pre>void character::ThrowItem(int Direction, item* ToBeThrown) | <pre>void character::ThrowItem(int Direction, item* ToBeThrown) | ||
Revision as of 08:19, 12 August 2014
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Force is a variable used only to determine how far an item is thrown with the (t)hrow command. Force is equivalent to the entity's current ASTR.
void character::ThrowItem(int Direction, item* ToBeThrown)
{
if(Direction > 7)
ABORT("Throw in TOO odd direction...");
ToBeThrown->Fly(this, Direction, GetAttribute(ARM_STRENGTH));
}