Difference between revisions of "Necromancer"

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Note that the crystal skulls found in master necromancers' inventories are the only way how to get one, apart from [[Scroll of Change Material|transmuting]] a normal bone skull into a [[:Category:Light Crystal|light crystal]].
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The master necromancers are physically frail yet dangerous because of thier necromantic arts, but unlike apprentices they don't have to rely only on that. If you try to approach any master necromancer, they will likely [[teleport]] away and either blast you with lightning or summon more skeletons to make your life miserable. Therefore you should not only be prepared to deal with the undead, but have a source of electricity resistance prepared as well. Also note that the crystal skulls found in master necromancers' inventories are the only way how to get one, apart from [[Scroll of Change Material|transmuting]] a normal bone skull into a [[:Category:Light Crystal|light crystal]].
  
 
=== Necromancy ===
 
=== Necromancy ===

Revision as of 19:08, 14 May 2014

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively



MasterNecromancer.png "I see dead people."

Necromancers are follower of Infuscor and powerful summoners who can swarm you with Zombies and Skeletons. Two variants of those magicians appear in the game, apprentices and masters. If you encounter a lot of undead or everything you kill comes back to life, there is a necromancer on the floor.


Apprentice Necromancer
Stats Equipment
Arm Strength 15
  • Leather cloak +2
  • Oak quarterstaff +3
  • Skull
  • Random scroll or wand
Leg Strength 15
Dexterity 15
Agility 8
Endurance 15
Perception 21
Intelligence 15 Abilities
Wisdom 15
Charisma 10
Random Stats - Permanent States
Size 180 Infravision
HP



Polymorph requirement: 5 Int; Science Talking requirements: 10 Int, 5 Wis.


Master Necromancer
Stats Equipment
Arm Strength 13
  • Nymph hair cloak +3
  • Teak quarterstaff +4
  • Crystal skull
  • Random scroll or wand
Leg Strength 13
Dexterity 20
Agility 6
Endurance 15
Perception 18
Intelligence 30 Abilities
Wisdom 15
Charisma 15
Random Stats - Permanent States
Size 170 Infravision
HP



Polymorph requirement: 20 Int; Science Talking requirements: 20 Int, 10 Wis.


The master necromancers are physically frail yet dangerous because of thier necromantic arts, but unlike apprentices they don't have to rely only on that. If you try to approach any master necromancer, they will likely teleport away and either blast you with lightning or summon more skeletons to make your life miserable. Therefore you should not only be prepared to deal with the undead, but have a source of electricity resistance prepared as well. Also note that the crystal skulls found in master necromancers' inventories are the only way how to get one, apart from transmuting a normal bone skull into a light crystal.

Necromancy

The main power of necormancers lie in their mastery of death and the power to raise mindless undead slaves. They will try to keep their distance, summoning skeletal minions and animating corpses to overwhelm you with the dead.

Apprentices can summon normal skeletons and will occasionally raise any humanoid corpse they can see as a zombie. Masters have learned how to summon more dangerous skeleton warriors, but the zombie-raising spell is still the same for them.

Several requirements must be met for a corpse to be eligible for reanimation: It must have been a living humanoid creature who left behind a body. Golems, bears, and angels are examples of creatures that cannot be raised, as they are a soulless construct, an animal and a corpseless extraplanar creature.

While you cannot summon your own skeletons, you can use the wand of necromancy to duplicate the Animate Dead spell necromancers possess, or you can simply tame one of them to do all the dirty work for you.