The first level of GC has nothing special about it outside of being the first of the larger levels. Explore around quickly to avoid losing possible carrots or ommel substances to hungry hedgehogs, but stick around for some skill training on new spawns after finishing. Once you feel there's nothing new spawning, head downwards. If you've been doing well, you're also likely to face Rondol as your first named NPC here.
GC2-4 are the first more interesting levels. There are three four main elements randomly generated around them: the wolf room, the chest room and , the dwarven minefieldand the dungeon shop. Outside of these, they're still rather plain and do not differ from GC1 much gameplay-wise.
====The wolf room====
====Dwarven minefield====
YeahThe level the minefield is generated is larger than normal, with very large rooms and long corridors. The minefield itself is located in the largest of these - a massive room with many active mines and backpacks of gunpowder scattered around it. Luckily for you, you should already have the belt of levitation and as such should not have to worry about blowing yourself up. The room has plenty of loot due to its size, so explore it throughoutly. If for some reason you do not have the belt, you can use a ring of searching instead. This will slow your progress through the room massively, but you should still be safe enough doing so. Before taking each step, 's'earch around you eight times with the ring equipped. This should reveal any mines or traps around you. Without the ring, you can still attempt to explore the room by 's'earching around 16 times between each step. Doing so obviously requires a large deal of patience, but the consequences of stepping on a mine in the minefield are very often lethal with any explosion setting off a chain reaction of explosions. If you don't feel safe enough for it, feel free to skip it for later. You can pray to Silva to cause all mines on the level to explode, but this risks breaking useful bottles and burning scrolls. ====Dungeon shop==== Outwardly, the dungeon shop does not differ from any other room. This makes kicking locked doors somewhat hazardous - if you break a shop door by accident, the shopkeeper and the guards will become hostile. If you can, use keys to unlock doors on GC2-4 or use ESP to sense the NPCs inside before breaking in. The shop usually has some useful equipment inside, like stat boosting gauntlets, boots or helmets. You're also guaranteed to find a wand of striking. Buy anything you need, sell any gems or useless items and move on for now. If you manage to anger the shopkeeper when first encoutering the shop, run for it or teleport away. You're very likely no match for the inhabitants just yet. ===GC5: The enner beast=== You've now cleared out GC4 and are ready to move on to the next level. Before entering GC5, you will want to fill some empty cans with healing liquid and drop any glass items on the stairs. Flaming swords, oil lamps or other permanent light sources are now going to be very useful as well. Take out a scroll of detect material, two full wands of fireballs and a few wands of teleportation, then empty a wand of haste on yourself and break it by 'a'pplying it. You're now ready to face the enner beast, the first true player killer. The enner beast periodically lets out a devastating scream, which deals damage to everything in range. The closer to it you are, the more damaging the effect is. At around 40-50 squares, the damage is very minor and mostly blocked by armor, but at >10 the damage is rather heavy and almost always instantly lethal at melee range. For any normal run, you will want to kill him from a distance with wands. Enter GC5. You should receive a message about wailing screams notifying you of the presence of the enner beast. If you can't immediately see him anywhere, read the scroll of detect material and search for "enner beast flesh". This will reveal his location and help you in killing him as soon as possible. Press 'u' to toggle running on and sprint towards him. You should attempt to have a straight line of sight to him to be able to zap him with a fireball. If you can, teleport with telecontrol to be faster. When your health reaches bright red, quickly drink a can of healing liquid and continue searching. Once you have the opportunity to blast him, do it. He's thererather frail physically, and 2-3 direct fireballs should be enough to take him down. If everything went well, you should now be a proud owner of an enner beast corpse. Pick up the horn of fear he carries if you don't have one yet and explore the rest of the level as normal. Don't step forget to get the things you left on GC4. ===GC6: The zombie level=== The zombie level is either very difficult or very easy depending on whether you have a source of invisibility. In this case you should be in possession of a ring of invisibility from the elite guard you tamed in Attnam. Just make sure you've got that on, then go down to GC6. GC6 is just a massive open room filled with monsters of all kinds. Only some of them will have infravision, so take the ones coming for you down and explore the level. As long as you're invisible, you won't get swarmed. After a while, necromancers will start spawning and begin to fill the level with skeletons and zombies, hence the name. It's a good level to train your weapon skills, stay around for a while until you're bored. The two main dangers on the level are the veteran kamikaze dwarf that always spawns, and the master necromancers with their electric attacks. The dwarf you can easily avoid or blast from a distance, but you will need to have some degree of electricity protection for the necromancers. They will teleport away if you approach them, so you'll need to be quick about taking them down. Run up to them, or if that's not enough, teleport next to them. Once you're done, go down to GC7. ===GC7: The dark frog level=== Once you reach GC7, take out a scroll of detect material again and look for "frog flesh". This will give you the location of the frog room on minesthe level. The frogs themselves aren't very dangerous, but the mystic dark frog located in the same room can be very annoying. Not only do they damage you with lightning spells, they also haste their allies and turn them invisible, teleport away from danger, disenchant your gear and teleport it away from you. Take note of the location of the mystic frog. If you can, teleport next to it now or as soon as possible. Outside of the usual beating, there's a few effective ways of killing the frog instantly without giving it a chance to teleport away. Easiest one would be a prayer to Legifer, but you can also zap a wand of fireballs or even just break it if you've got good enough gear and fire protection. If you've got two or more scrolls of detection left, you can also just risk the teleport and go whack it. If it escapes, you can just finish the rest of the frogs, read another scroll and go after it again. Huge rooms Once the mystic frog is down, explore the level as normal. TBC