Is anyone aware of any issues in the FeLib area which causes 64bit MinGW builds to appcrash on startup?
Some background...
https://attnam.com/posts/24620
https://attnam.com/topics/Patch-for-crash-on-linux-64-bit
I find that the game tries to delete a char array when importing the char.dat file. Specifically the line: "@Dd says sadly: \"Back then I used to love bananas. One day the master guard slipped on a peel I'd dropped. Guess where I got transferred?\"",
Seems to stop and crash after 128 chars, if I change the length of this string to be less than 128 chars, it doesn't seem to crash anymore, but the next string entry > 128 chars does.
Is there any known limitation to the Felibstring 128 chars?
Some background...
https://attnam.com/posts/24620
https://attnam.com/topics/Patch-for-crash-on-linux-64-bit
I find that the game tries to delete a char array when importing the char.dat file. Specifically the line: "@Dd says sadly: \"Back then I used to love bananas. One day the master guard slipped on a peel I'd dropped. Guess where I got transferred?\"",
Seems to stop and crash after 128 chars, if I change the length of this string to be less than 128 chars, it doesn't seem to crash anymore, but the next string entry > 128 chars does.
Is there any known limitation to the Felibstring 128 chars?