to Mjolak or not to Mjolak

Feb 8, 2015, 7:30 pm
#1
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
that is the question.

I have a great game going, i fired a guy up just to screw around and drank from the first fountain i found in UT! - it immediatly sucked me down to UT3, uh oh. I was able to fight my way back to UT1, get geared up and wand o tele jenny out of the way so i could get to Attnam. I found a wand of poly in the attnam shop (always a marker of a lucky game for me) and then on GC2 I found an alter to atavus with a scroll of wishing(!) and a Magic (hopefully) Lamp. on the same level was the chest room, which contained Mjolak.

I am wondering if it is worth it? I always like the RP value of wielding a huge mega weapon like that, but I know that dual whips is way better. Can a heavily enchanted Mojo take me to the end game?
Booooooooooo!
Feb 25, 2015, 10:14 pm
#2
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
Personally I've never used Mjolak because it affects your allignment and I go for neutral (cleptia to Legifer is possible).

However you could use any weapon to get to endgame. I have used regular halberds to get an elpuri win and Better yet is Ur Khan's ruby halberd. So Mjolak should be no problem.
Feb 26, 2015, 12:54 pm
#3
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
I think Mjolak is the only weapon I've won with. It is usually my weapon of choice. You don't get as many hits in as with whips, but it's much easier to one-shot your enemies, and also great for crushing and destroying armor and weapons, rendering your enemies powerless against you.
Feb 26, 2015, 3:55 pm
#4
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
This discussion has become theoretical, as I was killed by a cat. breathtakingly stupid playing on my part.
Booooooooooo!
Feb 26, 2015, 8:24 pm
#5
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,888
The cat stole your life.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Feb 27, 2015, 12:36 pm
#6
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
Now he has 10. Question about cats, is their life-saving intrinsic random or is there a fixed amount t of times ypu can kill them before they finally die?
Booooooooooo!
Feb 27, 2015, 7:21 pm
#7
Joined: Feb 20, 2012
Posts: 231
Batman? wrote
Now he has 10. Question about cats, is their life-saving intrinsic random or is there a fixed amount t of times ypu can kill them before they finally die?

Looks like they have 7 lives.

CHARACTER(largecat, nonhumanoid)
{
  public:
    largecat() : Lives(7) { }
    virtual void Save(outputfile&) const;
    virtual void Load(inputfile&);
    virtual truth SpecialSaveLife();
  protected:
    int Lives;
};
Feb 27, 2015, 10:29 pm
#8
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
Shouldn't they have 9 lives? Is that different in different countries?
Booooooooooo!
Feb 28, 2015, 4:33 am
#9
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
truth largecat::SpecialSaveLife()
{
  if(--Lives <= 0 || game::IsInWilderness())
    return false;
...

Looks like it is indeed 7. We can increase it to nine with our code repo if we feel so inclined...?

Is the benefit of the life-saving intrinsic bestowed on the player if she is polymorphed into a large cat?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Feb 28, 2015, 6:31 am
#10
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
Should cat corpses give a minute chance of granting intrinsic life saving?
Booooooooooo!
Feb 28, 2015, 10:10 am
#11
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
Maybe they lost 2 lives before encountering the player. 7 lives is annoying enough already, I don't think we need to make it 9, but I dont have a problem either way
Feb 28, 2015, 3:17 pm
#12
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
It actually is different from country to country, but I dunno about Finland.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Mar 1, 2015, 3:35 am
#13
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Maybe we should just leave it at 7, it's not a biggie.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Mar 1, 2015, 5:17 am
#14
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
It's 9 in Finland as well... I'd imagine the Devs put it down to 7 for balance reasons, and the cats should have died at least twice growing up in the dungeons.
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