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Posted by susan_brindle, Nov 13, 2011 at 9:33 am
chaostrom wrote
Past 10 the fail rate skyrockets. I used about 100 scrolls just enchanting each weapon to 16.

Where did you GET 100 scrolls?
Posted by susan_brindle, Nov 13, 2011 at 8:03 am
That enchantment based on relation thing can't be right; I've had Mellis give me a -4 helmet of attraction before, and I'm *sure* I wasn't deep into the negatives with him.

I didn't realize that BAD prayers decreased wisdom. Going to go ahead and test that. Huh. Sure enough.
Posted by susan_brindle, Nov 12, 2011 at 8:46 pm
Ischaldirh wrote
I believe it is already mentioned in the wiki? Yeah, most gods will only handle aligned materials. Loricatus will only harden items made from the ferrous chain -- copper, bronze, iron, steel, meteoric steel. (And adamant, if that hardened to anything else.) Tin too, maybe; I forget.


Yeah, the Wiki's exact words are "Your weapon's material may not be able to harden. In this case, you may want to temporarily "wield" your gauntlets or some other item that needs hardening."

I've also noticed that they *will* swap existing artificial limbs out for better ones even if they're not aligned; I've had Silvia, Sophos, and Loricatus change my arm from missing to parchment to citrine to adamant when all I really wanted was a teleport, an earthquake, and a sharper sword.

Going to go ahead and edit it now.

EDIT: Done! I think I did a rather good job.

Also, here's the formula I found

"the probability of hardening is 1/x where x = max(intelligence requirement - relation/50, 1). Intelligence requirement for meteoric steel is 15, so you should always succeed if you are a champion (relation = 1000). Intelligence requirement for adamantium is 40, so you have 5% chance."

and the source http://ivan.13.forumer.com/a/quotyou-feel-a-slight-tingling-...

EDIT EDIT: Wiki frenzy! I will post ALL the information!!!
Posted by susan_brindle, Nov 12, 2011 at 5:34 pm
Also, it appears that Loricatus only hardens metals; specifically, only his aligned metals. I was just testing in wizard mode, and I'm on the 18th prayer, and he has yet to touch my arcanite dagger. Should I put a mention of this on the Wiki? I've wasted a lot of prayers trying to get him to harden leather
Posted by susan_brindle, Nov 12, 2011 at 5:15 pm
Ischaldirh wrote
Any god will replace a missing limb with one of their favored materials; so, Loricatus for example will replace your missing arm with one made of iron (or steel etc).

If a god is angry he's angry, and praying will only hurt you. Higher wisdom scores reduce the amount of favor lost and increase the amount of favor gained from any given action.

Interesting. I guess I've just never seen Cleptia replace a limb, ever.

Does Sophos do anything other than teleport you? I've gotten multiple effects from every god but him.
Posted by susan_brindle, Nov 12, 2011 at 11:59 am
chaostrom wrote
Actually enchantments aren't a flat 1 damage boost. I tried looking for the source of the info but failed to do so; may give it another try later.

EDIT: If you want to try looking for it, I think it was on greatboards. An example was given using a whip.

EDIT: Still can't find it, but I did find this, which is immensely useful info.

So, according to this, there's no significant speed difference between two weapons as long as you're strong enough to wield them?
Posted by susan_brindle, Nov 12, 2011 at 11:25 am
So, it seems like the gods are the most powerful and most reliable resource a character can have. I'm just not clear on a few things:

1. Does a characters wisdom affect his chance of praying successfully to an angry god?

2. Does a God's relation increase the quality of their rewards? (IE: Will a happier seges give you more food, or a happier Legifer give more damaging explosions?) If so, does anyone have the formulas?

3. Which gods are best? I've read that picking five adjacent gods is workable, and so far I like the Neutrals, plus Seges and Sophos, because Food and Emergency Teleport seems most useful.

4. Will any of the evil gods replace limbs?