Search Results
Searched for posts by stoovan in all forums

Showing results 1 - 10 out of 23 total
Modify your search
Posted by stoovan, Jun 17, 2020 at 11:48 am
I actually didn't know the crafting system was functional. I was under the impression that it was very early into development. Might give it a try next run!
Posted by stoovan, May 7, 2020 at 7:59 pm
Dark-Star2018 wrote
Maybe if you mine or otherwise destroy a wall, it should get replaced with more cloud to prevent twinking around? Or should a clever player be allowed to dig around the hazard?

I'd say it should get replaced since lets face it, it's really easy to find a pickaxe (especially in the UT).
Posted by stoovan, Apr 24, 2020 at 8:56 pm
Dark-Star2018 wrote
* A novel use for gas immunity in the form of a small dungeon with an unbreathable environment.


Or even better, a gas dungeon or room that requires little to no fire or else risk blowing up the entire room (along you with it)
Posted by stoovan, Apr 24, 2020 at 8:48 pm
As someone who has had horrible experiences with the chest room before, don't even try it. You're far from ready to face the golem.

Also, I think the material of said golem changes each playthrough or I'm just not sure what it's made of. One thing's for certain though, it's pretty powerful and will easily kill you if you're just getting out of UT. I say using anything ranged or a mine or two will easily help but might risk damaging the loot in the chest due to the blast radius. So I guess try and lure it to you and into a man made mine field to easily dispatch it.

Trust me, you do not wanna get into a one on one melee fight with it. Especially if you're just getting out of the UT
Posted by stoovan, Feb 28, 2020 at 7:15 am
They probably wanted to say hi before you venture to your inevitable death.
Posted by stoovan, Jan 20, 2020 at 11:05 pm
Just had a pretty fun playthrough through the fungal caverns this time. During my trip through the underwater caves, I somehow stumbled upon a thunder hammer. Which practically got me through the whole playthrough. And I might've won if it wasn't for that slice of bad luck at the end where the bolt bounced back at me. Getting through Jenny was a literal breeze!
SPOILER ALERT. Click here to see text.

tl;dr so far this beta is great. Can't wait to see what it has to offer in the future! So far, I haven't seen any issues though. But I'll make sure to update you on that if I do. Though I doubt I will.
Posted by stoovan, Jan 20, 2020 at 2:12 pm
Thanks for clearing that up! I'll be doing the other quests too eventually.
Posted by stoovan, Jan 19, 2020 at 9:57 pm
So to start off, I'd like to give a small note that I haven't had a completed run yet through out my entire time playing. Though I hope that doesn't stop me from having my thoughts on what I experienced so far with this beta.

First off, I ain't sure if it's just me but the game sure got allot more harder then usual. Hedgehogs seem to be able to kill me in a swift second in new playthroughs. As well as Genetrix being able to one hit kill me with a swift decapitation. Which before, was very uncommon to happen even with a weak helmet on. Though the game is suppose to be somewhat hard so I can't really complain with the new rise in difficulty.

Though I haven't gotten that far besides the pyramid, I feel like the new quest is great so far! It adds allot more options to the already good amount of different places to go to. My only problem was when I was trying to find the pyramid after leaving Aslona. I assumed it was outside the island I'm on since I'm given a ship which allows you to go to other islands that you would originally couldn't access (I also found out today that the world map is allot more bigger then I expected). I had two runs where I starved to death trying to find the pyramid. Like I said though, the game is meant to be hard so I can't really say much.

So far, my only issue with the game is the strange rise in difficulty (which is probably just a me thing and not any fault of the game). One thing that I hate though is upon getting at least one leg severed (which for some reason is very easy to happen in later places), I end up getting overloaded even if I don't have that much in my inventory. Though that may also be because of my armor or whatever I have equipped on me. And it's in the worst place since it usually happens when I'm under attack. And since I'm overloaded, I cannot move nor attack since I'm also stressed and thus, I have to accept fate and die. Since if I do anything else (like dropping what I have), I'm only putting more risk since that may involve removing my armor. Overall, the only complaints I have is the difficulty, which I feel like is more of a me thing rather then the game at fault. But besides that, this is pretty good so far! Can't wait to see what the future holds for this update.

Posted by stoovan, Jan 19, 2020 at 4:08 pm
Gonna go give this a try right away! Expect a second post later on my thoughts.
Posted by stoovan, Dec 24, 2019 at 12:32 pm
So Ivan has seasonal events? That's pretty neat! We could have special places or dungeons that only appear during these events (like a graveyard for Halloween or Santa's Factory for Christmas/Avatus). Ya know, it would add allot more variety to what you can do in the game!