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Posted by stoovan, Nov 19 at 7:00 pm
Any tips on how to survive the crystal caves? Do I need any specific armor, weapons or items that would be of any help?
Posted by stoovan, Nov 7 at 10:03 pm
I dunno how that's gonna work out. But I guess if it gets the community together (or what's alive of it that is...), I'm sure it's worth a shot!
Posted by stoovan, Nov 6 at 5:21 pm
capristo wrote
Is there actually a legitimate way to open the chests?

They take a hexagonal/octagonal key IIRC. Is there any way to get that key?

Alternatively is it actually possible to have strong enough legs + boots to break the locks?

Not sure about you, but all my experiences with chests are that they are either empty, locked with a key that I can never find or broken. And in some cases, you don't really get anything good out of em. I'm sure it's just a bad case of RNG on my part but I normally skip chests allot...

Edit: Also I think kicking em also effects all items in the chests too...
Posted by stoovan, Nov 6 at 10:37 am
So uh the crafting system. How 'bout that?

I tried looking for the wiki page about it, but got nothing. Is it even in the game or is it still in the works?
Posted by stoovan, Nov 3 at 3:09 pm
I can't really say much without having to repeat what everyone already said since they know more about the game then I do. But I can at least give you some advice that I took when playing IVAN.

1. Jump straight into the underwater caves. The village is more of an optional thing. There's a few shops there. But you don't have much gold to buy anything helpful other then food. Which you can find scattered around the caves to begin with.

2. Grab whatever you can find. Some weapons are either better then others while some you can't even equip in the state you're in at the start. So I recommend just grabbing a one handed weapon. When the time is right (aka you get enough experience), you can go straight to two handed stuff which is more powerful. This may change though since I remember one time finding a very powerful weapon in a previous game. So I guess if you can equip it/hold it, then it's perfect for you until you find something more powerful. This also applies to armors.

3. Like other games (mostly dwarf fortress), loosing is fun! Expect to die allot or not get that far on your first playthrough. Learn from your previous fallen men who entered the dreaded pits below. Aka, the more you play, the better you'll probably be. Since you have allot of experience from other roguelikes, I'm sure you won't have any trouble!

That's really all I can say. It ain't much but I hope it helps. Have fun!
Posted by stoovan, Oct 26 at 10:48 am
And to think I thought there was no crafting mechanics in this game and that the forge was a prop. Might try it out on my next playthrough when I get a chance.
Posted by stoovan, Oct 1 at 8:36 am
red_kangaroo wrote
You're just polymorphed. You will return to your normal form eventually.

Of course I will. But I mean it in a joke way. Think about it...

You are polymorphed into a creature who is a ghost. That's a full implication that it's dead. If someone was polymorphed into a ghost of something else, does that mean that they are dead themselves? Are you dead or is it the thing you polymorphed into that is dead. In that case, who's more deader?

My brain hurts.
Posted by stoovan, Oct 1 at 7:45 am
So if I polymorphed into the ghost of something else, does that mean I'm actually dead or am I turned into something that is dead.
Posted by stoovan, Aug 7 at 5:26 pm
Sounds like a good idea. First thing that comes to my mind is something similar to spelunky. You have a room full of several different shops selling different types of items. Each and everyone of them will become aggravated if you so as kill or steal from even one of them. It would also be cool to see special black market only items in there too. Basically stuff that wouldn't be allowed to be sold in public shops throughout the game.
Posted by stoovan, Jun 7 at 1:58 pm
That would be pretty cool. I got my fair share of ideas myself but I doubt they would be any good (such as an optional underworld level that requires magic to get to). But for some reason, Medusa sounds like something that should've been in the game from the start. I'd love to see it in a new update!

Another thing that would be cool is to be able to use her head as a weapon capable of turning most enemies to stone. Though that would seem somewhat unfair unless we can have Medusa be somewhat overpowered to make it some kind of reward for taking her on in the first place.