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Posted by red_kangaroo, Jun 5, 2014 at 2:49 am
Zayre wrote
I approve of shield bashing. Perhaps it could function replace the kick, when you have shields equipped.

Probably not entirely, as you can kick down doors, but bashing them down with your whield sounds... strange.

I'd leave kicking as it is and simply add bashing as another attack, with the shield of bashing being simply an upgrade for those who forego two Neer Se-ulbs.
Posted by red_kangaroo, Jun 4, 2014 at 10:16 am
Thanks!

Yeah, well, you can always ask any priest for a healing and Warheck was talking about importing bare-hands doctors who are basically tameable healers you can bring along. Maybe not against parasites, but I'd also be for adding unicorn horn, which could be applied for curing, with recharge time similar to other horns/LoC.

And something not so deadly... What about some more diseases? (Another long list. )

Blood Sickness
  • You can contract it from drinking any kind of blood (including troll blood) or from komodo dragon bite (yeah, they are cool).
  • Temporarily stops your natural healing (you do not regain HP).

Petrification
  • Cockatrices?
  • Not lethal as in NetHack, the body part hit by cockatrice is rather simply socm'd into some stone.
  • As you cannot heal and have terrible stats after the change, it definitely is a bad 'disease'. And it presents the concept of socming your own limbs to new players (if there are any).

Sliming
  • Give it to one of the slimes to distinguish them?
  • After short time, you are permanently polymorphed into a mommo slime.
  • Polymorph into anything but slime to break the curse/disease - say you are a slime, manage to eat (digest with your acidic body?) a mutant corpse and poly into mistress. You will eventually revert to human form and slimify no more (until infected again, that is).

Sores
  • You cannot wear body armor, it itches too much!

Narcolepsy
  • Periodical short-time unconsciousness. Nothing less, nothing more.

Nausea
  • Most likely from eating spoiled food, maybe sometimes from ommel stuff and being near disgusting monsters?
  • You cannot eat - if you try, you will vomit instead.

Diarrhea
  • You lose nutrition extremely quickly.

IBS
  • You fart time to time.
Posted by red_kangaroo, Jun 4, 2014 at 8:26 am
Eagle V wrote
Also, I fully agree with having your arm burst open and a giant maggot crawling out. The same code might also be used to create an alien facehugger, and if you get killed by one or by the larva bursting from your torso, the bones level will include a full-grown alien.

Well, the alien sounds as it should be a mod rather than vanilla, but I'm all for parasites. So...

I'm sorry for flooding you with this looong text, but i couldn't help myself. Some of these might be pretty bad idea and most are lethal without cure, but here you have some parasites:

Brain worm
A tiny pale worm slowly eating through the host's brain, it causes confusion growing stronger each day, followed by short periods of uncousciousness. After some time, the host will start to be numb (slowing?) and the whole infection ends in total paralysis (death, basically). The infection can be halted by high level of alcohol in host's blood, knocking the worm unconscious, but cannot be healed without brain surgery (bare-hands doctors, yay!).

Throat leech
Anyone staying near underground stagnant water can be infected. The throat leech will cling to inner throat of the host and will drink victim's blood (damage to head). It causes blood cough, but is not dagerous until fully fed. At that point, the throat leech will be bloated with blood to the extend of blocking host's throat and the host will suffocate (periods of unconsciousness, not deadly but itself, but...). A heavy vomiting or acid drinking can save the host.

Rot grub
Spontaneously spawning in most rotting corpses, rot grub will try to infect any creature walking over the tile with the rotting corpse. The rot grub will burrow itself in the hosts unprotected flesh, causing necrosis (leprosy by walking over corpse, yay), spawning maggots and eventually leading to death. It can be stopped by wearing boots, gloves and heavy cloth while near any rotten corpses.

Ear seeker
Ear seekers are tiny beetles found mainly in jungles. They will attack any creature walking through the bushes, hiding in the new host‘s ears. There, the ear seeker lays eggs and leaves. After some time, the eggs will hatch and swarm the host's inner ear, feeding and growing till maturity, then leaving. The host will suffer harsh headache (head damage) and sebsequent infection from its wounds (poisoning).

Fire bug
Living mainly in volcanic areas, these beetles will try to burrow themselves in the hosts unprotected skin, laying eggs. The host will suffer only mild fever at first, but the symptoms will get worse with maturing maggots in host‘s flesh. The infection inevitable ends in spontaneous combustion of the host (as we have fire to be added), freeing the young fire bugs. However, low temperatures will halt and even stop the infestation.

Glow worm
Terrible menaces of deep caverns, the glow worm mother is a large worm glowing with sickly yellow light. It is very slow in motion, but can spit a venom causing glow disease. The infectee will suffer only mild blisters at first, but shortly after, the host's skin will start to glow in a manner similar to that of glow worm mother. This stage is closely followed by oozing, swelling and blood vomiting (damage and stat loss, maybe you will always vomit blood instead of vomit?). If the host survives that stage of infection, his body will start to spawn young glow worms. The last stage of infection ends after several days with the host's flesh melting into a pool of glowing mucus.

Gut rat
A vile rodent of sheer perversion. The bite of this foul creature bears a nasty disease.
As the description says, the gut rat's bite causes a terrible disease. The infectee will suffer a short period of blood vomiting, followed by a day or so with no ill signs of infection. However, the disease is always lethal – the infectee will start to feel terrible pain in his stomach (groin damage), along with confusion and antoher round of blood vomiting. Afterwards, the host's stomach will burst apart, releasing a swarm of newborn gut rats. Laxatives can help in the first stage of infection, or use acid as always.

Brain monster
Abomination found only deep underground, the brain monster is simply a large floating brain with several tentacles hanging from the brain stem. It will attack with venomous stings, infecting the victim with brain monster fetus. The host will start to feel exhausted, followed by slowing and short periods of unconsciousness. Ultimately, the host's head will crack open, releasing a new brain monster ready to infect anyone who finds this bone file.


Eagle V wrote
We'd need a new kind of monster, some kind of "contraption" or "construct" maybe, so if you have a spare iron armor, you can make it walk.

Dancing weapons, please?

Also, right now I'd be for simply making the WoN raise any skull and a pile of bones as a generic skeleton.
Posted by red_kangaroo, Jun 4, 2014 at 5:28 am
Eagle V wrote
That would be pretty awesome, thought I think the current implementation would require you to add a "skeletal something" for each creatures that has bones, unless there's a way to add the 'skeletal' template to something?

Well, there are the skeletons of foo and zombies of foo in CVS and they are not defined in char.pcx, so it must be some form of a template I guess? (Zombie of test2 is the best! )

Eagle V wrote
Also, I think spiders have exoskeletons, which would make the undead version an "exoskeletal spider" maybe?

Well, what about zombies from everything that has fleshy corpse (no imp or golem zombies) and skeletons only from creatures with true skeleton? So you could have spider zombie, but not spider skeleton.

By the way:

Zombies and Skeletons.

Eagle V wrote
You could even have a small chance for a rotting body to spawn a "large maggot" every turn or so.

Rot Grub

And to be slightly more disgusting - when you are leprotic, you could have a very slight chance of spawning a hostile large maggot from yourself.
Posted by red_kangaroo, Jun 3, 2014 at 7:28 am
Would it be possible to name items as well as creatures? Sometimes I really wish I could name the wand of teleport with the number of charges it has.
Posted by red_kangaroo, Jun 1, 2014 at 1:09 pm
Quests in forum Other Coding
Heh, triple posting.

About the quest rewards:

Katehos could give you the large and mysterious saga of the pantheon written by prof. Kaethos, Ph.D. (inspired by CLIVAN, of course). The book is unique in the same way as belt of levitation - you can get it from the quest or wish for it, but it cannot randomly generate. The book can be read only once, revealing the rituals of all gods to you and heavily training your Int and Wis. As you will be rather far into the game by the time you trigger Revolution (and before you cannot complete the Kaethos quest), knowing all god rituals is not overpowered in my eyes. The stat training is and added bonus.

When you finish the Silva altar quest, the priestess could give you the horn of plenty - again, a wishable but non-generating item. Each time you apply it, it will create one piece of random fruit (banana, pineapple, kiwi or carrot, never holy banana). Given the time it takes to recharge, it cannot sate your hunger on its own, but it can save you while starving and serves as a way how to eat fruit without the fear of it spoiling.

And once more about the Mistress quest - I just found out that Petrus' wives in vanilla do not wear chastity belts. And that's sad. I'd be for porting chastity belts with one improvement - in CLIVAN, they cannot be locked even though they do have a lock on themselves. So what about making the chastity belts lockable - you can equip or unequip it only while unlocked, locked chastity belts will stay on your groin until unlocked or broken. All Petrus' wives are generated with locked chastity belts with octagonal lock and you have to get an octagonal key to bump uglies with them.
Posted by red_kangaroo, Jun 1, 2014 at 5:09 am
By the way, the shields need some balancing - they are simply useless for the player as of now, so they serve only the enemies who are generated with them.

I'd be for simply introducing shield bashes so that shields would become something like an unusual weapon class. This way, you could use them as any other weapon and bashing your opponents with two shield equipped sound cool to me.

For some variety, the Shields skill could roof the following:

  • Buckler - small, light, accurate but low damage
  • Shield - the normal kind
  • Spiked shield - smae as shield but higher damage

And for specials and artifacts:

  • Shield of Bashing - normal shield, but all bashes have a chance of knockback similar to kicking knockback
  • Blessed shield of the Phoenix is interesting enough in my eyes to be an artifact even in the vanilla - the only way to survive beheading, but it's rather easy to lose the limb before you are beheaded

And once again, what about transforming weeping blades into weeping axes so that Axes skill has a special weapon type?
Posted by red_kangaroo, May 31, 2014 at 4:03 pm
Another bug: The game refers in plural to the large and mysterious saga of the pantheonS rather than sagaS of the pantheon.
Posted by red_kangaroo, May 31, 2014 at 3:24 pm
By the way, I like the green valpurium. Its color is completely different from all other materials and you can easily tell apart valpurium items. It is more special than golden valpurium as well, as there are several other golden materials (gold, phoenix feather, ...) and it feels right for a unique divine material (and the top material) to be unique even in color and thus be easily recognized.

And it reminds me of kryptonite, what adds more points.

However, I have a bit of problem with GOLDEN eagle feather being BLUE. That's simply not right.

Warheck wrote
It seems like warlocks need to have only mirrored wands in their inventory. That way the player can't accumulate them.

That sounds reasonable to me.
Posted by red_kangaroo, May 30, 2014 at 12:56 pm
The AI improvements would be great, but really, grenadier dwarves do not throw any grenades in my experience. They mostly blow themselves up and set off their grenades this way, trapping you in a cloud of mustard gas.

Eptyron rocks! And I also like the material softening spell of kobold alchemists, even though in definitely is aggravating as hell. Porting it with some of the JoKe's nerfs would be nice, especially all the named weapons should be soft resistant.

If fruit bats are added, please add that special room with number of magpies and fruit bats also.

Goblin warlocks are awsome, they generate in large numbers when your are strong enough and I was able to slay them without giving them any chance of useing their wands, yielding me literally HUGE number of teleport wands.

I personally like bare-hands doctors. They explain the eunuch so well. And the first time I've tamed one, of course I asked him to remove my head, just to see what will happen.

By the way, I've read somewhere there about sleeping gas grenades; what about them?