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Posted by red_kangaroo, Mar 4, 2015 at 2:43 am
capristo wrote
What I meant was if you see a yellow ring you know that it's teleportation, blue is polymorph, red is searching (it's been a while so ironically I don't remember if those are all correct). There are a few colors that can be multiple rings but it's still nice to narrow it down. Same with the wands, you can identify which type of wand it is just by looking at the color.

Well, as I never bothered to memorize the colors of wands or rings, I always 'L'ook at them. So I would be quite OK with that change.

But that's just me refusing to remember any spoilers I can look up on wikis.
Posted by red_kangaroo, Mar 2, 2015 at 12:46 pm
Yeah, the scrolls should definitely burn faster. I was able to get a scroll of repair on fire from booby trapped door (these booby traps are becoming quite larger threat, with them burning everything around ), run around a level for a while, then read it to repair a cloak. It would be nice to give the player a short time to extinguish or read the scroll, but not that long.

Also, you should be harmed by wearing burning stuff. I managed to fight through most of UT 3 in burning armor, before I found out I can dip it into fountains.

On the plus side, my ring of searching burnt away! It's awsome how you can lose your equipment now! Maybe now I will actually SOCM my flammable rings!

Anyway, the fire subsystem is great. I'm really looking forward to the day wooden rooms with mines will become burning death traps!
Posted by red_kangaroo, Mar 2, 2015 at 10:21 am
You all are awsome!

Now to put off till tomorrow what I should have done today...
Posted by red_kangaroo, Mar 2, 2015 at 10:16 am
capristo wrote
Infravision shows you warm-blooded creatures, so if it's invisible and cold-blooded or has no blood then you still wouldn't see it. I believe the invisible stalker is such a creature so that is another possibility.

Invisible stalkers have body made of magical air, so yes, most likely they can only be detected with ESP.
Posted by red_kangaroo, Dec 4, 2014 at 1:13 pm
Warheck wrote
In addition, golems should be able to eat materials of which they are made and repair themselves in this way.

+1
Posted by red_kangaroo, Dec 2, 2014 at 7:35 am
I think Pent meant the bug he was talking about some time ago, when you get leprosy, cure it, then your arm is severed and eating it counts as if it still had leprosy from before your curing.

Pent wrote
~ Severed enner beast head is still animated.

Not a bug, a feature.

This has to be a part of some in-game lore (quest, or at least a line or two in a dialogue).
Posted by red_kangaroo, Oct 15, 2014 at 1:58 am
4zb4 wrote
Maybe if we could see how the stethoscope code works we could use its unique little box to display some longer text.

That.

Also, learning the lore from different books sounds nice, even though it could be annoying to lose all your monster knowledge after each death.
Posted by red_kangaroo, Oct 14, 2014 at 1:16 pm
How would you feel about adding descriptions for monsters and items?

For example, you would see a monster descrpition either while looking at and examining it, or if you use a stethoscope on it. Item descriptions could be accessed through inventory, so that pressing the item letter would open a description.

For monster descriptions, I imagine something like the "fiction" for floating eye or hedgehog on the wiki.

I would gladly try to write some of these, but any non-script programming is way beyond my reach.
Posted by red_kangaroo, Oct 5, 2014 at 1:58 pm
Belt of Temporary GodMode
Posted by red_kangaroo, Oct 4, 2014 at 4:41 am
Pent wrote
"belt of zombification"

That would be cool! Would it be possible to have a zombie form derived from your stats? (Like zombie of female tourist -> Pent the zombie of human?) And permanent polymorph would be interesting even for other stuff, I think (permapoly = polyvictory ).

Anyway, what if AoRD transformed any damage you take that would reduce your HP under 1 you into END damage?

E.g. You have 3HP in torso, you get hit with 5 damage. You end up with 1HP and your END is reduced by 3. Next round, you are hit with 3 damage, but as you have only single HP, all the damage goes to END, reducing it by 3. Your END cannot be reduced under 0, so you die if you are hit while on 0 END.