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Posted by red_kangaroo, Jun 12, 2016 at 2:01 pm
4zb4 wrote
You COULD make it break afterward, but an item that returns you to the first floor of the dungeon would be a pretty damn cool reward for fighting your way through an optional dungeon.

Horn of recall? Returns you to the first floor/worldmap tile of the dungeon you are in. However, works after a short delay, so that you cannot easily escape a deadly fight, so it's a convenience item?

As far as rewards for side-dungeons go, I also had as idea of an artifact cloak Shadow Veil - made of air/ghost/smoke, so weight nothing and has no AV, but grants ETHEREAL flag while worn, so you can walk through walls. Should be hidden and heavily guarded, but even then it might be way too powerful, what do you think?

4zb4 wrote
I've had this idea in my head of a dungeon level where some smaller enner-beast-like creatures are hidden around the map locked into little cells, and the objective of that level is to find and kill them so that they stop breaking your stuff and inflicting minor damage.
Could work here too? Maybe you could put them inside the walls and eventually their cries might break them out?

Enner children! Yay!

You might even make the level a prison with the enner children locked in cells and friendly, while several hostile goblin jailors around. The enner childern are just scared, but their screams will kill you if you don't kill them, or all hostiles quickly enough.
Posted by red_kangaroo, Jun 12, 2016 at 6:28 am
Green valpurium!
Posted by red_kangaroo, Jun 12, 2016 at 6:19 am
If I may put my two cents in - maze level would be great for breaking the rooms-and-corridors feel of the whole game, or maybe even cavern-type floors? As in actual caves, irregular interconnected rooms of rough stone, as opposed to the current straight coridors and square rooms preset elsewhere.

Xinroch should wield his two flaming swords, as per the History of Dark Knighthood, rather than one sword and a shield. Skeleton dual-wielding flaming swords? So cool.

I was thinking about a dungeon where you would be locked in until you complete some kind of quest - smilarly as you cannot leave Oree's lair, but with larger dungeon. Maybe the Tomb is Xinroch's prison and no one can leave without finding a key to the door? You can enter but before you can get out again, you have to find a key somewhere deeper in the dungeon.
Posted by red_kangaroo, Jun 6, 2016 at 3:56 am
Awsome! So awsome!

So, will the new dungeons be incorporated into official releases, or will they work as a plug-in? As in, we post our dungeons here and everyone can pick what they like and add it into their game, or we post and playtest, then put it into new release for everyone?
Posted by red_kangaroo, May 26, 2016 at 2:11 pm
About the hand surgery part - wouldn't it be possible to equip your pet with two shields? They should only kick you, then.
Posted by red_kangaroo, May 19, 2016 at 1:17 pm
Wolf packs would be very interesting addition, indeed. I was also thinking about Angband, reading this.

I really really like the way monsters use wands against you in CLIVAN. Especially the goblin warlocks, with their wands of door creation, acid rain and teleportation are deliciously aggravating.
Posted by red_kangaroo, May 18, 2016 at 8:16 am
Batman? wrote
Is there a predetermined number of secret roons? ie 1 obvious 1 not so obvious amd 1 super secret?

Also can they only appear in the GC or cam there be secret rooms in the UT?

Yes, as of now, all special rooms are predetermined and always exist in each game, only their location is randomized.

I'd be all for having chance-based generation of special rooms, because that would allow for hundreds of hand-made rooms with special contents, only a handful chosen for each game. Much more variety, much more fun.
Posted by red_kangaroo, May 13, 2016 at 4:20 pm
World wrapping unto itself? That souds great!

It would be awsome to then add some towns (Mondedr and such) rather far apart, as to allow and promote actual exploration of the overworld.
Posted by red_kangaroo, May 2, 2016 at 4:35 am
Yes! Please, let's make Valpurium green.

Golden Valpurium is weird and indistiguishable from gold. I find the green one much nicer and more fitting.
Posted by red_kangaroo, Mar 13, 2016 at 4:05 pm
This sounds very cool, I can't wait to try it.

The first timer grants you gifts/allies/stats passively?

Dress code sounds very nice, as does the change to the prayer books. But why change the way they work now? You could have two possible benefits from a book: either read it until it disappears for a piety boost, or let it sit in your inventory and empower your prayers. Or would the piety boost be too powerful under the new system?