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Posted by red_kangaroo, Sep 10 at 3:12 am
fejoa wrote
I'll try to do one this month.

Posted by red_kangaroo, Sep 7 at 10:16 am
When do we want to publish a new version? There were quite a few fixes, so we could put out a version that would run smoother for players.
Posted by red_kangaroo, Aug 30 at 8:19 am
Stihdjia wrote
Killed Elpuri, went back to Attnam only to find an actual duplicate character. Save is fucked again and I can't load at all.

That sucks.
Posted by red_kangaroo, Aug 12 at 12:58 pm
Stihdjia wrote
But how the heck do you stay safe from a siren?

Right now, you should just kill them as fast as possible, as they are pretty fragile. But I would like to expand the usefulness of Willpowerand make it possible to resist siren's call with high Willpower, so that an enchanted helmet of indomitable will would be a good defense against them.

Stihdjia wrote
And mommo slimes seem to have gotten a lot stronger.

Nothing changed as far as strength of their acidic slime goes, AFAIK, they were always a nuisance.
Posted by red_kangaroo, Aug 8 at 11:10 am
chaostrom wrote
You know what would be hilarious?

If the black market only spawned in black tiles.

You find it, enter, buy and leave, then it's gone to another unexplored tile.

IDK for the Black Market, but I will not this down for some cool gimmick dungeon.
Posted by red_kangaroo, Aug 4 at 3:52 pm
That '#t' engraving is intentional, it marks the item for autopick. You can turn it off in options. Autopicking thrown items shouldn't take a turn, AFAIK, so it's safe to use.
Posted by red_kangaroo, Jul 24 at 2:17 pm
MrMagolor wrote
Drinking water is a great way of recovering stamina/reducing exhaustion. And here I thought it had no use!

Yeah, water is useful.
Posted by red_kangaroo, Jul 24 at 1:27 pm
Especially in later stages of the game, players can find themselves with
large amounts of money that can no longer be spend on anything useful
(barring priest services and fixing equipment in Attnam), as shops not
always offer good items, or everything of value was already bought.

I made a pull request that adds a new dungeon, the Black Market, which is
randomly placed on the worldmap and may be found by players who go
explore the wilderness. (This also gives some incentive to go explore, as
otherwise the player will only go for the shortest route between UT, Attnam
and GC/TX) It has two levels: The first one is full of guards, the second has
a huge shop of overpriced items.

The purpose of this is to have a place where players can spend all their
hard-earned money, with enough items generated to ensure there will be
at least something for every player. However, to prevent unbalancing the
game with new shopping options, the Black Market has intentionally
overpriced items that will only be affordable to players who have
accumulated some excess funds, therefore allowing an end-game
shopping spree.

The shopkeeper and her shop guards were balanced about being next
to impossible to beat even for an end-game player, as the shop holds
too much wealth to give to the player.

Thoughts and polemic are more then welcome.
Posted by red_kangaroo, Jul 23 at 12:58 pm
Shields were already buffed and can be pretty good now. In early game, especially if you have no armour, shields can provide the much needed AV, plus will block some blows. Later, you can get huge AV from metal shields, and shields of light metals are extremely good at protecting you, at the cost of some offense. I'd say they are at least competitive now, unlike before.

That's not to say I disagree with IVAN being a game where good offense is very, very important. But that's not a flaw, that's design decision. I always liked how IVAN feels action-packed even though it's a turn-based game. You can kill many things easily - and they can kill you quickly. IVAN would feel weird if you could turtle most attacks with good enough armour.
Posted by red_kangaroo, Jul 21 at 11:51 am
It gives you a very high resistance to poison and acid.