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Posted by red_kangaroo, May 4, 2017 at 10:35 am
chaostrom wrote
Dulcis is the goddess of love and art. The love part is obvious, the taming, but I feel you can extend that theme and have her gift you pet related items.

What if one of the prayer effects of Dulcis (as the resident pet god) raised the attributes of all nearby pets when you pray to her? She's also currently quite underpowered, and making her a full-blown support for pet keepers might be nice.
Posted by red_kangaroo, May 4, 2017 at 9:59 am
chaostrom wrote
There isn't much point arguing about a championship gift that'd make the most of the prayer effects when most people don't even pray to Scabies because the prayer effects suck.

Actually, that's the point of the ring - polymorph can be powerful, and with the ring, the random polymorphs from prayers to Scabies would no longer suck. I like Scabies and I would like her to be more powerful.

Changing her other effects to be better is a nice added bonus, but I think the ring is a good first step.
Posted by red_kangaroo, May 4, 2017 at 1:16 am
Ischaldirh wrote
Ultimately it's the same idea - you are halting change for an indeterminate amount of time. You are exercising control over your shape.

Yes, but I think you are taking the "chaos" aspect too literally. Necromancers can also (persumably) control their zombies, and they are using the (chaotic) magic of Infuscor. Nefaqs is a dominatrix godess - she's all about control. Mortifer wants to destroy the world - that's not chaos, that's oblivion.

IMO, the names "law" and "chaos" are not especially well-fitting for the gods - they are simply two opposing factions, maybe closer to "good" and "evil", but with Valpurus as the King, I'd be quite careful with calling lawful gods "good"...

Ultimately, I don't think being chaotic means the gods would oppose all means of control. Maybe they are more impulsive and moody, but why would they be opposed to control when they try to conquer and control the world?

Ischaldirh wrote
Most likely someone with the RoU would polymorph themselves several times until they landed in a useful shape, slip on their ring, and away they go.

That's the idea. It would be nice from gameplay perspective to evetually gain a tool for making the most out of the effects you are granted by Scabies. It would also make her more powerful, so she would be on par with the other gods.

Ischaldirh wrote
Here's an alternate idea for a Scabies championship-type gift:

That pretty much recreates her prayer effects. I think being ablt to pray for those effects is enough.

Ischaldirh wrote
Also, why does the Godess of Famine feed you? I mean, yes, it's school food, but still... seems anti-thematic.

It's school food, that's worse than starvation. Remember she is also godess of disease and poisons - she pretty much feeds you one of the worst poisons in existence, which is not at all anti-thematic.
Posted by red_kangaroo, May 3, 2017 at 1:12 am
Ischaldirh wrote
RE: The ring of unchanging. Seems odd for a chaotic god to give you ways of controlling yourself.

Unchanging is not about control, that would be polycontrol. Unchanging helps you make better use of the random shapes Scabies gives you.
Posted by red_kangaroo, May 2, 2017 at 2:47 pm
Bumping this thread because of the ring of unchanging pull request that is hangin on github.

I really like the idea of making it a championship gift of Scabies, because she's (IMHO) a bit weak and the ring is an interesting and unique way of making her prayers more controlled by the player. What do you think about merging the ring of unchanging as a championship gift of Scabies?
Posted by red_kangaroo, Apr 30, 2017 at 10:43 am
I would like to have the artifact axe Eptyron from CLIVAN in the main game, it could potentially even make a nice weapon for the zombie of Khaz-zadm. However, I don't really feel up to finding and porting the relevat code from CLIVAN...
Posted by red_kangaroo, Apr 29, 2017 at 3:42 pm
fejoa wrote
Just merged your awesome work Red.

Thanks!

fejoa wrote
Maybe we need to think about the valpurium battle-axe again.

I'll try to explain my reasoning:

I wanted the zombie of Khaz-zadm feel like a boss, a worthy fight, and also offer a meaningful treasure for its defeat. The zombie already had rather good stats, so I let those be, but I gave it resistances, as Ighalli pointed out she can be felled by a wand way too easily. Optimally, she should be a bit hard to fight right after arriving to Attnam, but doable with good equipment and/or after a floor or two of GC. Valpurium battle-axe was given to her because a) it makes her much more intimidating in melee and b) it is a cool treasure well worth the hassle defeating her.

Why a battle-axe instead of a hammer? Well, I find axes are rather underused right now - every other weapon category has a special weapon or an artifact that makes it good to train. Axes, though, lack both special weapons and artifacts. They are not actually unbalanced or underpowered (I feel quarterstaffs are, but that may be IMO), it's just batter to train eg. hammers with the hope of finding a thundr hammer, even if you happen upon some nice axes. Thus I wanted at least one cool and powerful axe in the game, so that some players might actually train axes and stick with them through the rest of the game, just as they do with artifacts of other weapon categories.

I might have gone overboard with making it valpurium and not a different high metal, but I think it's balanced by the risk - the last floor of Catacombs is dangerous, there is the necromancer and the zombie herself can crit you pretty bad with the axe. It is true that this guarantees a valpurium battle-axe in each game, but you have to be able to actually obtain it, which in some games will take some time to build up power. And you can also obtain a valpurium sword in each game by praying to Valpurus, which I don't find that difficult to achieve. You can sell the god gifts just as much as the axe - it's true, though, that the cash you get is quite formidable.

If we are to nerf it, I would prefer to either make it a valpurium axe instead of a battle-axe, or slightly nefring the material, but still leaving the zombie with a powerful axe, for the reasons above.

What do you think?

Also, sorry for the trees, I totally missed them. :/
Posted by red_kangaroo, Apr 23, 2017 at 3:46 pm
Most likely (I hope so ) last changes were made to this pull request.

Changes:

* tweaked boss - it no longer falls easily to fireballs.
* several rooms added to cellar (guards have barracks and a dining hall),
* NPCs can tell you more about Attnam (and other things as well),
* Attnam has four cardinals (based on Doc/Obsolete/Attnam.txt),
* tomb of the unknown soldier (based on Doc/Obsolete/Attnam.txt).

Enjoy!
Posted by red_kangaroo, Apr 23, 2017 at 3:39 pm
If it's possible, I would like to request review and merging of Attnam Catacombs pull request. I think I finished and fixed everything that needed to, and more changes and ideas can wait for further releases.
Posted by red_kangaroo, Apr 23, 2017 at 3:33 pm
So, I realized that librarian has a special way of handling replies based on StoryState - before you give the scroll to Petrus, he gives you general advice, after that, he gives you intelligence on GC. Unfortunately this becomes weird with ToX, where he will still give you GC info and does not mention ToX at all.

This should be fixed and could be handled in two ways: a) we somehow change the way StoryState is handled for different quests and give librarian new replies for ToX; or b) we give librarian general replies he will give at any time, for both GC and ToX.

I actually like the latter way, because then new players might be clued that there is more than just the one quest, after hearing about other locations from the librarian.

What do you think?