Search Results
Searched for posts by red_kangaroo in all forums

Modify your search
Posted by red_kangaroo, Aug 14 at 1:05 am
Lordmushroom wrote
The fir chest with a broken lock seems to be locked.

I think my character might need new glasses.

Already fixed in the upcoming release.
Posted by red_kangaroo, Aug 10 at 4:00 am
With all the patches, fixes and additions since 0.53 pre-release, shouldn't we do a proper release?
Posted by red_kangaroo, Jun 21 at 4:46 pm
capristo wrote
Hm, is there any way we could get a graphic of all the materials and their colors? I wouldn't mind going through that.

In wizmode, you can press "*" and select material properties. It will show you all materials in color.

capristo wrote
I love the additions, but one of the nice things about vanilla IVAN is being able to see an item and instantly know what material it is without having to read the text or inspect it.

I understand that. I tried to give the new materials distinct colors, too, but I probably wasn't 100% successful.
Posted by red_kangaroo, Jun 21 at 4:23 am
capristo wrote
Some comments on the new materials. I don't like how certain materials are now much more difficult to tell apart.

The biggest offender is blood red iron. I keep thinking it's ommel hair. Chlorophyte also looks to be the exact same green as valpurium, but of course it's unlikely I'll run into any valpurium laying around.

Any suggestions for better colors?

capristo wrote
Another thing, I found an obsidian mace that is "highly accurate". I don't think any unenchanted mace should be "highly accurate" no matter what the material. Using the logic from the readme, where they point out that a mace would not be used to kill spiders.

The thing is, accuracy is based on weapon weight and material flexibility, so light enough mace will be accurate. Restricting maces to only inaccurate would have to be done by preventing the spawning of light materials.
Posted by red_kangaroo, Jun 19 at 5:30 pm
This bug is already fixed in 0.53 pre-release.
Posted by red_kangaroo, Jun 19 at 2:54 pm
Here you go.

Or you can go into Script/material.dat in your game directory.
Posted by red_kangaroo, Jun 19 at 1:15 pm
Are hunters sadist? Because if Petrus' wife No. 6 is masochist, then a sadist could kick her (kick is sadist weapon) without retribution.
Posted by red_kangaroo, Jun 18 at 11:16 am
I was thinking about forbidding golems from spawning in UT. The way spawning works, the low HP of some golem kinds makes them spawn way too early. Lower frequency and only spawning in GC/TX should be more manageable for the player.
Posted by red_kangaroo, Jun 9 at 12:46 pm
fejoa wrote
I found a troll tusk battle-axe which felt pretty OP, but other than that it seems okay

Troll tusk is like ommel tooth - it will rot.
Posted by red_kangaroo, Jun 9 at 5:18 am
What kind of materials are you seing too often? Are they too strong for how early are they generated? Or are they simply some of the new variations of common materials?

I think bloodsteel and such are generated a tad too often, but then there are the new types of wood which you should be seeing pretty frequently, as they are not so different from the old woods.