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Posted by red_kangaroo, Apr 2, 2023 at 3:32 pm
Quote
ADD_MESSAGE("Your banana is out of juice!");

This is wonderful.
Posted by red_kangaroo, Mar 21, 2023 at 1:59 am
It requires luck and only doing the limbs once you have a good survival kit already assembled.

It's really fun, slaughtering through most enemies easily, but yeah, the other half of the time I have to keep running from some unique of übermonster.
Posted by red_kangaroo, Mar 16, 2023 at 2:12 am
Unfortunately, I think you will have to deal with kamikaze dwarves soon.
Posted by red_kangaroo, Mar 14, 2023 at 2:13 am
Wiki might be wrong about this and valpurium limb sounds pretty rad!
Posted by red_kangaroo, Dec 13, 2022 at 3:29 pm
As these are all part of the game, they should be under GPL 2 (see here). You can probably PM fejoa here on the forums, he's still around rather often, even given how undead we are right now.

RustKnight wrote
Also R_K, did I brag about this project I created on bay12?

http://www.bay12forums.com/smf/index.php?topic=177615.0


Dwarf Vision was a real ride.
I still dream for the day I would sit down and contribute to IVAN as well. It would be like the ultimate hobby of mine.
For example, the very first thing I would like doing (maybe someone gets ahead of me) is to do COLOR for text events, just like DF handles it, so it can be easier to read important things.
Or get hyped when you do something right, like hitting or critt-ing an opponent.

Oh wow, that's pretty cool! I haven't played DF in years, but it's always cool to come back and see all the side projects the community is up to. Also it was nice seeing how well the Steam launch went.

I think we've all slightly ran out of free time to develop IVAN right now, so it would be cool to see a new dev join us.
Posted by red_kangaroo, Dec 13, 2022 at 2:15 am
It seems that the MIDI player and music were done by fejoa/warhack/ryfactor and AdrianGin, see here and here.
Posted by red_kangaroo, Nov 7, 2022 at 2:07 am
Yup.

* Crafting bench to do most recipes.
* Furnace to turn any metal stuff into ingots.
* Anvil to turn ingots into any metal stuff.
* Tailoring bench to create cloth items.

Some simple recipes don't require any station, but I would be hard pressed to say which recipes those are.
Posted by red_kangaroo, Nov 3, 2022 at 10:57 am
Most non-magical objects can be crafted. There are not many limitations for now, you only need the materials. The system checks for the volume of raw material you have available, plus if the material is suitable the to crafted item (no bread swords), but if you have enough material, you can craft mostly anything.

You will also have to stand next to a crafting station, though, like an anvil, a furnace, a crafting bench or a tailoring bench.
Posted by red_kangaroo, Oct 31, 2022 at 2:57 am
Hello and thanks for the report!
Posted by red_kangaroo, Aug 17, 2022 at 12:50 am
So I've finally decided to give Visual Studio a try. Instructions in INSTALL work like a charm, thanks!

Only thing to note, if you have VS other than 2017, change the generator in CMakeSettings.json on line 5 to something appropriate.

Also at least for me, no support files were copied to the build location, so before you can launch your game, you have to manually copy Graphics, Music, Script and Sound folders.