Search Results
Searched for posts by red_kangaroo in all forums

Modify your search
Posted by red_kangaroo, Feb 15 at 12:46 am
fejoa wrote
For the purposes of distributing the IVAN software, I prefer the pixelated too.

I like the modern banana pickaxe logo for our website though, reckon it'd look great on a t-shirt.

+1
Posted by red_kangaroo, Jan 22 at 3:54 pm
I like that.

I think some NetHack variants have molds and mushrooms spawn on rotten corpses. It could be pretty interesting.
Posted by red_kangaroo, Jan 17 at 6:34 am
Sorry for the late reply. Shields of magic resistance actually only grant resistance to magic damage (for example wands of striking, or the "magic missile" spells dark mages will blast you with), not against all magic spells. Thus it can be useful against mages, but you will also need a source of resistance to other elements.

I would like to have Willpower grant you a general saving throw against all magic one day.
Posted by red_kangaroo, Jan 17 at 1:12 am
That is seriously inconvenient when it happens.
Posted by red_kangaroo, Jan 12 at 11:33 am
We should add a chance to any crit to the groin to print "It was a gelding blow!" and give you permanent "eunuch" status.
Posted by red_kangaroo, Jan 11 at 12:58 am
TX for me. I noticed I'm choosing it more often than GC.
Posted by red_kangaroo, Jan 10 at 1:27 am
JoKe wrote
* Alive Xinroch probably should not be able to summon the skeletal Xinroch: https://i.imgur.com/kuaoN3A.png

That one's intended, fejoa even made sure that skeletal Xinroch won't spawn too early in TX.

JoKe wrote
* Something odd is up with stepping into melee range: https://i.imgur.com/JSZtQMj.png. This was with 13 agility unburdened with a single step.

Skeleton warriors have very high Agi (something like 20?), so maybe ihe just got lucky? I tend to run away from him until he catches up to get the first strike.

JoKe wrote
I've got a list of other feedback on the way, going to do a few runs more to be sure I'm not missing anything.

Great!

Azhael wrote
Ok, that's good to know. So basically the chances are now the same wether you drink two full cans or you drink a full bottle since the amount is the same too, right?

Yeah.
Posted by red_kangaroo, Jan 10 at 1:26 am
Azhael wrote
Also, golems can't eat nor drink and as far as I know npc don't read either, so how could it have increased its int?

That's the mystery. I've seen ESP-able golems too, but extremely rarely.
Posted by red_kangaroo, Jan 9 at 12:00 pm
Yeah, his stats didn't change, but maybe he was generated at higher DL, or something else increased his Int in the game.
Posted by red_kangaroo, Jan 9 at 11:59 am
Azhael wrote
Also, any idea why now drinking from a can full of antidote liquid won't cure leprosy?

That's sadly a side-effect of the new [T]aste command. You used to take half a litre from the bottle in a single gulp, but now you drink by smaller amounts. However antidote curse you with a percent chance based on amount ingested - so instead of one high chance for a single huge gulp, you get several low chances for multiple smaller gulps. As far as probability goes, you are less likely to have your leprosy cured, so we should have a look at the percentages and fix it.