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Posted by mistifilio, Jan 13, 2008 at 2:01 pm
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Few things to add here:

1. The magical effects you can gain? If you're stupidly lucky, they can be permanent (this water tasted very odd). This can either be *great* (invisibility, polycontrol, possibly even haste), nice (can't smell anymore), or horrid (slow, teleportitis, polymorphitis). The thing IMO that makes it worth the risk is that the good magic effects seem to outweigh the bad.

2. Diseases include: Lycanthropy (every so often you'll turn into a werewolf with generally higher stats but no equipment and only biting as a weapon), tapeworms (after a certain number of turns or so you'll start taking internal damage which can only be cured AFAIK by vomiting until the parasite comes out), and leprosy (every once in a while a limb will fall off; note that if this happens and you go to the healer for help that the removed limb in question will still be diseased, such that if you reattach it you'll be a leper again). There may be others, but I'm fairly sure those are it (although teleportitis and polymorphitis might qualify under certain conditions ).

About #1, permanent affects even bad ones can be removed by eating unicorn flesh. Different colors of unicorns have different effects. All unicorn flesh has bad effects so it is a matter of balance; I'd rather have all my stats permanently reduced, than keep perma-slow or perma-confusion. Other affects you didn't list include ESP, telecontol, levitating, infravision, and confusion

About #2, Seges, antidote liquid, and healers can each cure tapeworms, leprosy, lycantrhopy and poison.

The worst things that come from fountains IMNSHO are polymorphitis, perma-slow, perma-confusion, giant dark frogs, and being teleported to GC9 or below. Possible an angry spirit, but I've never encountered one from a fountain in either IVAN .43 or .50.

If you are prepared with a ring of Polycontrol, a wand of teleportation, and antidote liquid or Seges, your should be able to mitigate all of the negative effects of fountains. Even so, I usually wait to drink from fountains until after GC4 for UT fountains and after GC8 for GC fountains.
Posted by mistifilio, Dec 31, 2007 at 3:50 pm
If you have a spare scroll of change material, use it to change one of the metal chests into floating eye flesh and consume to get near permanent esp. Makes the frogs on GC7 and GC9 much less annoying, and you dont have to choose between amulets of life saving and esp. :idea:
Posted by mistifilio, Dec 20, 2007 at 11:13 pm
Difficulty scales up by both stats and game time. So spending a lot of time training your stats just gets you a world of hurt.

I generally just run through and wear the best armor I can. This can backfire though. I've made it through GC4 with the original 10 END. 37 HP is not enough to take on either the Enner Beast (GC5) or the crystal golems UT4. That and facing the sumo are the only situations I use armor of health. (Sumo because there is a bug, when your armor is removed by the subroutine that strips you it doesn't reduce your HP back to your base.)

Save scroll to use with wands of Mirroring. Save ommel fluids for wands of cloning.