Search Results
Searched for posts by mistifilio in all forums

Modify your search
Posted by mistifilio, Sep 27, 2009 at 7:36 pm
Back when Holybanana did the coding contest, and split the "prize" instead just giving it to Freelance, making tin helmets block ESP was one of the features I requested.
Posted by mistifilio, Feb 28, 2009 at 6:02 pm
Just got broken dragon hide armor in the UT1 starting room.
Posted by mistifilio, Dec 24, 2008 at 11:49 am
Reading Modour Pass, stepped away from computer, came back character starved to death.

The pass has no reading duration, if you don't move or get attacked and choose to stop reading it, you eventually die of starvation.


Not exactly a horrible death, actually I think it is kind of cute in an IVANish sort of way...to wit even reading can kill you in IVAN.
Posted by mistifilio, Aug 26, 2008 at 4:56 pm
holy bananas don't rot

and no, you can't change material to HB flesh without cheating
Posted by mistifilio, May 13, 2008 at 10:49 pm
Running, but my perma-haste was temp countered by a mystic dark frog slowing me. Also burdened.
Posted by mistifilio, May 13, 2008 at 6:07 pm
I just had a natural limb character make it to GC12 for the first time.

Instead of following the advice in oh so many tips of just detecting the portal and running to Oree. I tried to take on the mage room.

Everything except the elder dark mages was cake. The EDMs I could not touch. With an agility of 17, they always always always teleported away before I could perform any action whenever I teleported next to one.

I couldn't even teleport a few spaces away and use wands, they blew up every wand I tried as soon as I drew it.

So, here's my question for those of you who like to use wizard mode to figure things out...What is the minimum agility needed to teleport next to an Eldar Dark Mage and perform 1 action before he teleports away?

Of is it hard coded that they always teleport if someone teleports next to them...in which case how the heck do you kill the bastards?
Posted by mistifilio, Apr 16, 2008 at 8:19 pm
As mentioned, seges, antidote liquid, priestess.

Also priest (charges more though) and grey and white unicorn flesh.


Possibly, but I haven't tried it, dying and being lifesaved which resets some states but not others.
Posted by mistifilio, Apr 3, 2008 at 6:14 pm
Saal'thul is one of the few weapons in the game that are unbreakable and thus can be safely dipped in acid.

According to the script files 2/3 of the time Saal'thul will be found broken.

So just what exactly is breaking all of these unbreakable weapons?
Posted by mistifilio, Mar 21, 2008 at 11:39 am
I don't like the Champion items idea if they are implemented like the current ones.

Currently if you get Valupurus's shield or sword, or Mortifer's mace, you can't pray to that god again for 3 days. Atavus's Armor is better...but you still can't pray to him for 6 hours.


The champion artifacts would need to be pretty damn spectacular to justify losing the god(ess)'s normal prayer effect for 3 days. It is only worth it for Val and Mort because they have no normal prayer effects.
Posted by mistifilio, Mar 20, 2008 at 10:59 pm
Quote
You can't change materials to liquids or any kind of flesh but banana.

Actually you can change materials to floating eye flesh...I use that all the time to get perma-ESP. 3 chest eaten in quick succession are enough to go over 65536 ticks of ESP.

Quote
One time, I kicked a chest in the post-Elpuri dungeon and it said "You shudder." There was no altar there or any reason for shuddering.


That's a great one for the Ivan Detectives thread...hint there was something in the chest that broke when you kicked it that caused the effect.