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Posted by martys1103, Aug 31, 2009 at 5:48 am
ok, deleted element and item and it works like before
Posted by martys1103, Aug 30, 2009 at 1:12 pm
yup, i did it before, draconic steel worked perfectly
Posted by martys1103, Aug 30, 2009 at 8:43 am
it was when i was first time playing LIVAN, i had meteoric steel rapier and great axe, steel platemail and helm of brilliance on UT3, then got poisoned by rat, drinked healing liquid and died from vomiting to death. that was FIRST my character who could reach attnam. also i had scroll of wishing and i keeped it for bad moment, but i forgot to use it when i needed to
Posted by martys1103, Aug 30, 2009 at 7:10 am
i once had adamant long sword +3 from praying at UT2

died from praying too much to Sophos and then to ... umm i dont remember but he( she) sent angel to kill me while i was without limbs
Posted by martys1103, Aug 30, 2009 at 7:03 am
well now there is another problem: Fatal error: Unknown exception thrown. i dont know it is because of that code
Posted by martys1103, Aug 30, 2009 at 5:43 am


have you ever seen that thing in game?if you think its fake then look at your item.pcx
Posted by martys1103, Aug 30, 2009 at 5:26 am
im newbie coder and i need help with making item, this is my code:


Config SPIKED_SWORD;
{
DefaultSize = 70;
Possibility = 25;
WeaponCategory = SMALL_SWORDS;
DefaultMainVolume = 100;
DefaultSecondaryVolume = 50;
BitmapPos = 111, 46;
FormModifier = 50;
StrengthModifier = 100;
NameSingular = "spiked sword";
MainMaterialConfig = { 10, BRONZE, IRON, STEEL, METEORIC_STEEL, ADAMANT, DRACONIC_STEEL; }
SecondaryMaterialConfig = { 10, BRONZE, IRON, STEEL, METEORIC_STEEL, ADAMANT, DRACONIC_STEEL; }
MaterialConfigChances = { 10, 100, 75, 50, 25, 10, 5; }
Roundness = 5;
AttachedGod = CRUENTUS;
WieldedBitmapPos = 177, 378;
EnchantmentPlusChance = 5;
DamageFlags = SLASH|PIERCE;
}


when i try to run game it says odd numeric value "}". it seems there is no problems in this code. thanks for help

draconic steel is my customize material