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Posted by fejoa, Sep 10 at 5:06 pm
red_kangaroo wrote

I need to earn it first...
Posted by fejoa, Sep 10 at 12:48 am
red_kangaroo wrote
When do we want to publish a new version? There were quite a few fixes, so we could put out a version that would run smoother for players.

I'll try to do one this month.
Posted by fejoa, Aug 11 at 7:28 pm
Nice work red, looking forward to getting this on the next release
Posted by fejoa, Jun 27 at 6:11 am
This is a great way to make use of the crafting subsystem. Just code a secondary material to armour and it's pretty much done.
Posted by fejoa, Jun 6 at 11:49 pm
Some work has recently been done by someone on this: https://github.com/Attnam/ivan/pull/559
Posted by fejoa, Jun 6 at 5:27 am
Be cool if some limb material changes were not permanent, but wore off after some time.
Posted by fejoa, Jun 5 at 8:22 pm
Can we please have explosion smileys?
Posted by fejoa, Jun 4 at 5:51 am
Exquisite suggestion Lord_404.

Ischaldirh wrote
Oh my god does this work how did I not know

Indeed. I did not know this either!
Posted by fejoa, May 26 at 8:45 pm
Pickles outside of jars, could they be naked?
Posted by fejoa, May 21 at 10:11 pm
Ok folks, after some bug hunting today I can confirm that this problem is to do with SDL2, and it originates here: https://hg.libsdl.org/SDL/diff/fbfacc66c65c/src/video/window...

EDIT: Here's a PR that should solve the problem: https://github.com/Attnam/ivan/pull/556