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Posted by fejoa, Oct 11, 2013 at 11:02 am
yep, what would you like to do and what things do you need?
Posted by fejoa, Oct 4, 2013 at 6:47 pm
Azba, there's never been a better time to learn

JoKe, scripting is also good. Heavens knows there will be plenty of dungeons to design, and if you need the location to appear on the worldmap, then you can add this as a task on Trello and it will get done for you.

Meanwhile, I can't gain access to the develpoment forum for some reason:
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Wowsers! There's a lot of ideas to collect together and put in one spot...
Posted by fejoa, Oct 3, 2013 at 4:31 pm
Ok, I think this 64-bit gcc package might be useful for the command-line junkies amongst us: http://tdm-gcc.tdragon.net/about

Update: So far so good, but I think the changes nukes made are throwing up some problems for me. It's probably the way I'm compiling, I'm using the old ivanmgw.mak in MinGW (I moved with the times, using 4.8.2). The whole thing is probably a bit antiquated.
May I ask what compilers others are using?

Update 2: OK so I deleted the spurious semicolons from bodypart.h, char.h and char.cpp and it compiles fine in gcc 3.4.2
Strange, utterly strange and makes no sense. Oh well, at least it compiles. The executable needs SDL.dll to run. This should probably be added to the repo (?)

Right, we should collect all our ideas and things we discussed from the beginning and come up with a development plan.
Posted by fejoa, Oct 3, 2013 at 3:34 pm
Here's the authentic cvs repo in browser friendly view: http://ivan.cvs.sourceforge.net/viewvc/ivan/

I added another artwork by Blob for the Ivan + Vladimir level in CLIVAN.
Posted by fejoa, Oct 2, 2013 at 6:06 pm
This will need a 64-bit compiler I imagine?

I get:
FeLib/Include/save.h:213: error: extra `;'
When I run with normal 32 bit (x86) compiler.
Posted by fejoa, Oct 2, 2013 at 5:18 pm
It promises to be vibrant!
When Cap gets the source up, I'll download it and try compiling, then I'll put up the basic compillation instructions.
Posted by fejoa, Oct 2, 2013 at 3:39 pm
I has the account, check the PM for details.

I agree that we should begin from CVS and branch out. Beginning in a more primordial state will help with the game's balance.

Can you put up the CVS source on github? I must confess, I'm not very technological.
Posted by fejoa, Oct 1, 2013 at 11:53 am
Here are some instructions on how to compile for example, Continuation of Lampshade's Iter Vehemens ad Necem.

You will need:
MinGW 3.4.2
CLIVAN source
Programmer's Notepad

Try with a later version of MinGW to see if it works. It probably won't, so don't try this.
Once you have installed all three, open Programmer's Notepad, open Tools->Options. On the left is a menu, click on Tools.
Add the following as per the screenshots in the attachment.

Press F9...

Let me know how you get on. Get stuck? Maybe I can help...
Posted by fejoa, Oct 1, 2013 at 11:30 am
Hi fellows, I'd like some feedback to the following questions:

1) How many people can compile and test? (put your hands up)
2) If I stick the source on a windows git repository, will people join in?
3) What version of the source should be put up? (CVS, LIVAN or CLIVAN or some other version)
4) If we use the CLIVAN source, is it more feasible to just add people onto the CLIVAN sourceforge page? (that's an SVN repo)
5) How will we manage the programming tasks? My preference would be google spreadsheet with a wish-list / to-do list.
Posted by fejoa, Oct 1, 2013 at 11:14 am
Yeah it was pretty painful. Looked everywhere for possible fixes. Got paranoid about multiple installations of MinGW. Even considered reinstalling windows. Lucky there's a big community out there that faces similar problems on a regular basis.