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Posted by chaostrom, May 28, 2020 at 12:17 am
A lot of old games had cloud levels. They don't really make them any more. Too busy showing off fog effects.
Posted by chaostrom, May 7, 2020 at 8:45 pm
Could we improv a gas "monster" that spreads like mushrooms?
Posted by chaostrom, Apr 28, 2020 at 11:50 pm
Strongboxes are pretty rare though, and as you mentioned, we mostly put wands/scrolls in them. I was thinking wand/scroll cases would be lighter and made of more fragile materials (I was thinking wood for scrolls and leathers for wands), but with a SoCM could be made into a pretty decent replacement for a strongbox, the downsides being the need for a SoCM and the limitation on storage type, so strongboxes would still be the superior choice, if heavier.

I quite like the magic chest and portable hole ideas too.
Posted by chaostrom, Apr 28, 2020 at 7:47 am
A variety of containers would be nice. It gets pretty silly once you get around to hauling around a few chests late game. I know the icebox was brought up before, which would slow food spoiling. We could have rarer, more powerful versions equivalent to a chest (mini fridge) that prevents food spoiling and an equivalent to a large chest (large fridge) which freezes items e.g. a bottle of water becomes a bottle of ice, throw for blunt weapon training. Maybe even a rare Magic Fridge furniture, blessed by Mellis, which fills cans and bottles over time. As well as a scroll tube, a lightweight container that can hold up to x number of scrolls only. Perhaps even a suitcase for wands, a wand case.
Posted by chaostrom, Apr 24, 2020 at 11:24 pm
stoovan wrote
man made mine field

You mean there are natural mine fields? God damn, nature scary.
Posted by chaostrom, Mar 19, 2020 at 10:35 pm
I dunno about acid, but poison works fine on plants. We've had this conversation numerous times over the years Izzy.
Posted by chaostrom, Jan 29, 2020 at 8:00 pm
Sorry but that's an idea I have to shoot down. Heavy armour is obsolete as is, if we make scars give armour we may as well remove heavy armour from the game entirely.
Posted by chaostrom, Jan 28, 2020 at 11:13 pm
Mmm, I have a different idea. As you get more scars, you get more used to recovering from damage? So your health gets lower, but you heal faster. Basically trading off stats for survivability. Could use that as an incentive to wear heavy armour to make tanking viable.
Posted by chaostrom, Nov 6, 2019 at 11:03 pm
Chests rarely have anything fragile in them, I just kick them against walls until the lock breaks.
Posted by chaostrom, Nov 1, 2019 at 10:58 pm
You can already wield a corpse of a snake, yes? Its blood is already poisonous, yes? How hard would it be to make it poison enemies when you smack them with it?