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Posted by chaostrom, Dec 3 at 12:20 am
I believe they're carved out of digital suffering.
Posted by chaostrom, Nov 22 at 11:11 pm
As far as range goes... How about a throwing skill?
Posted by chaostrom, Nov 20 at 10:44 pm
So I randomly had an idea last night, of a Dwarf Fortress Castle, or DC for short, ruled by Supe Soup, the Dwarf of Steel. Those commanders that veteran kamikazes mention? There's three of them, Batt (who will tell you he's working on the Batballoon Mk II, the first one having popped on its maiden voyage), Wander (who uses whips), and Flashy (the fastest dwarf around).

As Attnam is inhabited by hunters, farmers and housewives, DC is inhabited by wrestlers (who have competitions about wrestling pants off), miners (equipped with pickaxes), and retired kamikazes (who have missing limbs).

The town boasts a shop, a tavern run by a gruff barkeep where you can see (dwarf) strip shows, and a forge that basically works as a SoCM so long as you have said raw material and the item you wish to reforge. You want a valpurium flaming sword? Bring your flaming sword and a lump of valpurium. There's also a factory where they manufacture backpacks, mines and grenades, as well as bear traps and lanterns (where do you think they all come from?).

How do you find this place? Well, you need a rare, green crystal lantern (can you make one with SoCM or not?) and take it to Sparky in Attnam, the retired kamikaze dwarf with no legs and balls of steel. He'll tell you where to find it!
Posted by chaostrom, Nov 17 at 12:48 am
red_kangaroo wrote
I think the check is in place to prevent players from accidentally getting a Chaos ending when they already have both the nut and the shirt required for a High Priest ending, so they are not actually incompatible.

Hm? I thought the requirements were wearing the shirt and being champion of Valpurus. Am I misremembering?
Posted by chaostrom, Nov 15 at 11:17 pm
Might be a good idea to put something in-game that lets players know the nut and the shirt are incompatible to avoid this in future.
Posted by chaostrom, Nov 1 at 10:35 pm
Who said anything about sexual fluids? Obviously, you get stuff wet with water.
Posted by chaostrom, Oct 31 at 5:53 pm
Ischaldirh wrote
Have you considered reworking unarmed combat? Currently if you have arms you punch, if you don't have arms you kick, if you have neither arms nor legs you bite. (Barring vampire.) If a person wearing Boots of Kicking preferentially kicked in melee, or if the actual attack performed depended on relative skill levels, it might make the boots of kicking more useful.

Another model might be to take a page from Crawl: if the limb is free, you have a (skill)/(skill+X) chance of attacking with the limb whenever you make a normal melee attack. X can be tuned for balance. Allows a skilled boxer who picks up a knife to keep punching between stabs, or someone who is good at kicking to get free kicks once in a while. X could include a constant, modifiers from e.g. encumbrance, and even be reduced by stats. How many free attacks per round of melee are possible would be a different discussion: should a highly skilled boxer, kicker, and biter be able to stab with a sword, punch, kick, and bite all in one round? Etc.

You guys should take that discussion to the unarmed improvement thread.

Incidentally I'm surprised you passed up a comment on the "wet banana". I was thinking the bananas the mistresses sometimes spawn with should sometimes be wet. These forums aren't what they used to be...
Posted by chaostrom, Oct 30 at 10:41 pm
As far as that goes, I want to be able to dip food items in liquids. Poisoned school food, healing loaf of bread, wet banana, etc.
Posted by chaostrom, Oct 23 at 10:32 pm
I see good ol' Al's linked the forums to them.
Posted by chaostrom, Oct 18 at 10:08 pm
Quote
A question, isnt this game haunted? it loves to give me the best items and watch me suffer afterwards.

Sorry, it's not just the game. The forums are haunted too.