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Posted by chaostrom, Jan 3, 2018 at 1:30 am
How did he die?
Posted by chaostrom, Jan 3, 2018 at 1:30 am
This is spam?
Posted by chaostrom, Jan 1, 2018 at 8:23 pm
Ahahahaha, that's amazing. I want updates on this character.
Posted by chaostrom, Dec 27, 2017 at 10:06 pm
Ah, if I remember rightly that AoGH bug is an old one. Nobody ever bothered fixing it 'cus firstly, nobody wears AoGH, and secondly, it's only the number that doesn't update, the HP actually updates. All it does is lull you into a false sense of security before killing you.
Posted by chaostrom, Dec 26, 2017 at 2:17 am
Right? That's why I suggested it. I think the default handle on flaming swords are low-grade wood like most other weapons. Fir or something, maybe.
Posted by chaostrom, Dec 24, 2017 at 10:36 pm
Xinroch didn't have anything special before. The artifact flaming sword was my idea in the first place. I thought gas and disease immunity on the weapon worked nicely as a theme, burning away gases and germs before it reached the player. Arcanite for the handle because the yellow would look nice with the ruby.
Posted by chaostrom, Dec 24, 2017 at 12:47 am
How about moving Xinroch's gas immunity to the artifact flaming sword, plus disease immunity and make the handle arcanite? That shouldn't be too OP right?
Posted by chaostrom, Dec 23, 2017 at 3:43 am
red_kangaroo wrote
He's already resistant/immune to all the things Petrus and Oree are.

Which is what, exactly? I don't remember, and it's not on the wiki.

For that matter, what are the specifics of the artifact flaming sword? Is it actually special, or is it just a heavily enchanted flaming sword?
Posted by chaostrom, Dec 23, 2017 at 3:39 am
capristo wrote
Interesting idea. The thunder hammer definitely makes sense. Shooting fireballs out of a flaming sword feels a little strange to me.

But in general I like the idea. I feel like the danger of having a wand explode is far greater than their benefit in general, so usually I just store them in chests and forget about them. It'd be nice to have a "wand" without that risk

I'm no coder, the examples I gave are mere modifications of existing functions. If there's a better way to implement the idea, I'm fine with that. The main thing here is the general idea, not the specifics of my suggestion.

red_kangaroo wrote
I'm not too keen on adding more effects to magic weapons, as they are already quite strong and useful, and adding more effects to them would make them overshadow normal weapons way too much, IMHO. Flaming swords give you light and fire damage which is not blocked by armor, thunder hammers have very strong lightning bolts that will kill everything quickly if you can survive them yourself, whips of thievery are just badass, etc. They are all quite useful without being overpowered, and even those that can be a bit tricky to use (staves of wondrous smells) are actually quite effective if you're careful.

That's the way they should be, yes, but as things stand they're only variety weapons. Nobody picks Turox or thunder hammers over normal maces and hammers, people don't like quarterstaves period, never mind wondrous smells. If I recall aright, the "burning" effect of the flaming swords are really only minor damage that only really gives them a slight edge over normal long swords, and it's not even actually fire-based, which is a pity now that we have burning mechanics in-game. I'm making suggesting this in the hopes of making these weapons with additional effects mean something, not just "ooh, shiny, but it's not going to win me the game".

red_kangaroo wrote
That would be rather easy. Chilling axes already slow your enemies, you could just add:

Hitter->BeginTemporaryState(HASTE, 100 + RAND_N(200));

Right, I know it's possible to have multiple effects already, wondrous smells have two different smoke effects. What I wanted to know with that time-weapon example was, if I'm attacking an enemy with such a weapon, could I have an effect that simultaneously hastes me for the amount that it slows the enemy? How complex can weapon effects be with IVAN's code?